Archive for the ‘Game Mastering’ Category

Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1

This entry is part 2 of 4 in the series Distilled Cultural Essence

This is the second part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; this part and the next (which were originally intended to be the whole article) gives some techniques for conveying the uniqueness of the resulting culture to the players, selling them on its credibility, […]

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Distilled Cultural Essence – Part 1 of 4: Creating a different society

This entry is part 1 of 4 in the series Distilled Cultural Essence

This post is being simultaneously posted here and as the feature article in Roleplaying Tips issue #433. Subscribe to the e-zine here if you haven’t already, and check out some of the GMing Articles (including three by yours truly: ‘Dragon Characters For Eberron’, ‘Putting The Fear Back Into Disease’, and ‘On Feats’) while you’re there. […]

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When Good Ideas Linger Too Long: Compacting plotlines

“Don’t Bore Us, Get To The Chorus”— conventional wisdom in the popular music industry, also used as the title of Roxette’s Greatest Hits compilation album. I’ve blogged before about my Seeds Of Empire campaign. Following our last session over the New Year’s holiday, a problem arose that I had not had to deal with before, […]

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Are Special Effects Killing Hollywood?

Special effects in TV and Movies these days can sell just about anything, in the context of making it look real, and do it for less money than was dreamed possible only a few decades ago. But this morning, a couple of stray neurons in my brain happened to fire at the same time and […]

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Happy New Year! – Lessons from yesterday

And so 2009 begins, and with it the countdown to the third most popular date in Science Fiction (behind 2000 and 2001). Funny, it doesn’t look all that different to the tail end of 2008. That shouldn’t be surpising, since it takes the passage of several years and quite a bit of hindsight to be […]

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A Quality Of Spirit – Big Questions in RPGs

What exactly is the soul? No, I’m not getting all existential and metaphysical on you, I’m asking the question objectively and literally. You see, one of my D&D campaigns has this question of the nature of the soul as one of its key themes. More, it states that the answer is different for each race, […]

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Lassitude is not Burnout

I’m in a strange sort of mood as I write this. I don’t feel like doing anything in particular, but can’t stand to do nothing; I can’t work up any sort of enthusiasm even for the things that I enjoy doing, and nothing in my video/dvd/cd collection holds any appeal. And the only thing that […]

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Spring Cleaning for your Campaign

I had my spring cleaning just the other day (living in the Southern Hemisphere, the seasons are the reverse of what most readers would consider normal), and it reminded me of something that should be an annual tradition with gamers – spring cleaning of their games. For Players, that means looking at any long-standing character […]

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