Archive for the ‘Game Mastering’ Category

Fantastic Flop: GMing Lessons from a filmic failure

I’ve been a fan of the Fantastic Four, off and on, since the halcyon days of Lee and Kirby. I was there, reading, when the being who would become Adam Warlock was first introduced. I was there for the first appearance of the Inhumans. I was there for the Silver Surfer and Galactus. Through low-priced […]

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The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article

Preface, by Mike Today, I’m providing the first half of a guest article by my long-time friend, Ian Mackinder. Ian’s been nuancing this article for quite some time, and that shows in its depth. Part one deals with acquiring and designing vehicles, part two with using and abusing them. I’ve also tossed in my two-cents […]

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Basics For Beginners (and the over-experienced) Pt 3: Preparations

This entry is part 3 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This will probably be the last in the series for a little while, I don’t […]

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Tales from the front line: The Initiative Conflict

This entry is part 1 of 2 in the series Tales from the front line

I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially thought. Probably one more day of designing the tables and two days to format them – largely because what I am offering is far more robust and advanced than the basic […]

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Basics For Beginners (and the over-experienced) Pt 2: Creation

This entry is part 2 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked on more than one occasion what advice I would have for a beginning GM. It’s a question that troubled me; I’ve been GMing for so long that I thought I might have lost contact with the beginner. I have also resisted the topic because Campaign Mastery is more targeted at experienced GMs. […]

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Basics For Beginners (and the over-experienced) Pt I: Beginnings

This entry is part 1 of 12 in the series Basics For Beginners (and the over-experienced)

Introduction A little while back, I was asked by someone what advice I would have for someone’s first attempt at being a Gamesmaster. Now, that subject takes in an awful lot of ground, but when I sat down and thought about it, I found that I had suggestions to offer – some simple, obvious things […]

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Imperfect Imbalance – Personal Injury Law in RPGs

To really get to grips with your RPG world, you have to understand how the invented environment affects the everyday life of the inhabitants. That’s more easily said than done. One technique is to answer a long series of questions, progressing from the simple to the profound, as shown in my first series here at […]

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Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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The Power Of The Question-mark in RPG Plotting

Here in Australia, there has recently been a confrontation between the media and politics within the courts in the form of the Treasurer, Joe Hockey, suing one of our newspapers for defamation over a story which appeared both in print and on their website, and two tweets promoting that story. The story alleged that Hockey […]

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A Helping Handout

Hungry, over at Ravenous Roleplaying, is a long-time supporter of Campaign Mastery through his regular “Friday Faves” column, in which he collects links to the articles that have most inspired or interested him from the past week. When he has time, he accompanies those links with some comments; these are always interesting, and sometimes genuinely […]

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Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 of 4 in the series Plunging into Game Physics

A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and only experienced at a Campaign Level, where it can serve as a binding influence that ties disparate plots into a unified whole. Game Systems in service of plot This section was originally […]

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Plunging Into Game Physics Pt 3: Tales From The Ether

This entry is part 3 of 4 in the series Plunging into Game Physics

In this series, I’ve been looking into the subject of Game Physics. Part one examined what a ‘game physics’ is, and what one can be used for. Part two focused in on one particular application, the generation and validation of House Rules. In this third part, the subject is the relationship between Game Physics and […]

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