Archive for the ‘D&D / Pathfinder’ Category

Boundaries Of The Fantastic

I try very hard to provide balance in my coverage of different genres here at Campaign Mastery, guided by the relative popularity. Out of every 15 posts, 6 should be Fantasy oriented, 4 should be sci-fi oriented, 2 should be ‘realistic’ (Modern-day or Pulp, hence the inverted commas), 2 should be Superhero/Secret Agent oriented, and […]

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Blog Carnival Jan 2021: Pandemic Reflections

This post is a musing on the reaction to the ongoing Covid-19 Pandemic here in Australia. It will have some relevance to citizens of other countries (and definite relevance to writers and GMs) but that wasn’t the primary goal when I was writing it – though that relevance did manifest along the way. I’m also […]

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How Good Is That Rust-bucket In The Showroom Window?

Something of a bare-bones post this time around, necessitated by the fact that I’m away from home and all its resources. I haven’t been idle while away; I had prepared more than enough RPG work in advance to see me through. Part of that work involves… well, that’s a little more complicated. You see, the […]

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A Rose By Any Other Name

“A rose, by any other name, would smell as sweet” – or so wrote Shakespeare. This afternoon, I watched (not for the first time), the Star Trek (original series) episode of (almost) the same name, and spent a few seconds ruminating on the expression. This essay will expand and expound on the passing thoughts that […]

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Lost Christmas: A Scenario Of Elves

This post has been badly delayed by a drunk driver who connected with a power pole this afternoon. To work on the damaged utility, the power supply had to be disconnected for several hours – and when the lights came back on, they didn’t bring my internet connection with them. At this point, I can’t […]

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Nuances Of Meaning: Scenario v. Adventure

When I first started playing & running RPGs, prep was simply for “the game”. Then, with a little more experience, and in particular when I spread my wings from D&D to running a superhero campaign at the same time, it became prep for “the x campaign”. As the number of campaigns under my belt (and […]

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RPGs In Technicolor, Part 2a: Supplemental Afterthoughts

This entry is part 3 of 3 in the series RPGs In Technicolor

I was really pressed for time when I wrote Part 2 of this 1-2 treatment of the subject, and as a result a couple of things that I wanted to write about got kind of lost in the shuffle. They aren’t enough to really stand as a full post on their own, so I’m sneaking […]

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RPGs In Technicolor, Part 2

This entry is part 2 of 3 in the series RPGs In Technicolor

I’m going to zip right along under the assumption that you’ve read Part 1 of this article because I don’t really have the time to recap. Color impacts on Cognition There have been studies that showed that exposure to the color red can impact scholastic performance by as much as 20%; other studies looking at […]

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The Curse Of Excess Prep Time

There’s a little-known curse that sometimes afflicts GMs. It reads, “may you have far more prep time than you need.” It’s not a situation that is encountered very often; more frequently, the converse is the norm, and almost every GM would give a good d20 for an extra hour a day. Or even an hour […]

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The Four Frontiers Of ‘Alien’

The First Frontier: Appearance Early science fiction depicted aliens as having animal heads or other elements of animal anatomy. Fantasy, myth, and legend carry the principle even further back in time – the Minotaur of Knossos comes to mind. And I would not be at all surprised to be told that centaurs predate even those […]

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The Miracle Of Wood

Whew! Finished at last!! This is a long one, folks – more than 16 thousand words, or about four normal Campaign Mastery articles. Heck, that’s approaching game supplement levels… Needless to say, I had no idea it would be anything like that long when I started. I Hope it’s worth the wait! Awakened Trees Most […]

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Creating a Campaign Physics

“Game Physics*” have been on my mind lately, no doubt because of my recently published article on the underpinning theory of how Magic works in my superhero campaign. This article is primarily aimed at D&D / Pathfinder / Fantasy GMs, but it may also serve in other genres in which the underlying “science” doesn’t match […]

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