Author Archive

The Creation Of A Deity: The Origins Of Cyrene

Recalling the creation of a Divinity We’re continuing to build up to the big release of Assassin’s Amulet, and my excitement is reaching fever pitch (I can’t speak for Johnn & Michael). As part of that buildup, next week I’m going to present you with another excerpt from the book – but before I do, […]

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Dark Shadows In The Night: Lessons from the writing of Assassin’s Amulet

Intro Rather than present another excerpt from Assassin’s Amulet, I thought that today I would take the time to extract a few valuable lessons from the experience of writing it. Several reasons commend themselves for doing so: first, there are some ideas there that we would be happy to see adopted by our peers in […]

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We have a winner! – The Assassin’s Amulet Cover Contest

Our Biggest Contest Ever? I want to take a moment to thank everyone who participated. Unless I am misremembering, this is our biggest contest ever with 102 entries – if not, it’s certainly right up there. The Results After tabulating all the votes, including the preferances of Johnn and myself, Cover #6 has won the […]

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Announcing Assassin’s Amulet …and a contest!

I’m as proud as punch to announce the forthcoming release of Assassin’s Amulet by Michael Tumey, Johnn Four, and myself. Currently weighing in at well over 200 pages (we’re still doing layout so there’s no final page count yet), this game supplement will give you everything you need to integrate assassins into an existing campaign. […]

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Theme vs Style vs Genre: Crafting Anniversary Special Adventures

300 and other landmarks This is our 300th post here at Campaign Mastery! Over the last couple of months we’ve seen a number of other landmarks come and go, but this is the biggest of them. While we thought about making a fuss over the others, it just didn’t seem that long ago that we […]

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Forging Unexpected Connections: Putting PC Dossiers To Work

Real Life has caught up with me this week, so this won’t be as extensive an article as I was originally intending. But I’m going to do my best to turn that into an asset. This post was also intended to be Campaign Mastery’s entry into this month’s Blog Carnival, which was going to be […]

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Fascinating Topological Limits: FTL in Gaming

While chatting with one of the players in my Superhero campaign yesterday, the subject of FTL travel in superhero and sci-fi games came up in the course of the conversation. Since I’m always on the lookout for good subjects to write about for Campaign Mastery, and this is a problem that’s come up in many […]

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By The Seat Of Your Pants: Six Foundations Of Adventure

Last week I offered seven-and-a-half secrets to the art of successfully creating ‘adventures on the fly‘, with minimal or no prep. The fourth “secret” (everyone knows it now, even if they didn’t know it before!) was incomplete, presented only in summary form, because I could tell that it was going to take more room and […]

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By The Seat Of Your Pants: Adventures On the Fly

There was a period, a year or two into my Champions campaign, where work was taking up almost all of my time, leaving virtually nothing for game prep. I usually got a lift into the facilities used by the games club that we were using at the time, located at the time in the suburb […]

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Draco Inadequatus: Beefing Up 3.x Dragons

Ian Gray was going to be providing a second guest post for us today, but he’s had computer problems during the week and seems to have run out tof time. Fortunately, I had this post in reserve, just in case… A Sad Truth Dragons are supposed to be the most awe-inspiring, iconic creatures in D&D […]

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We All Have Our Roles To Play: Personality Archetypes, Part 4

This entry is part 4 of 4 in the series We All Have Our Roles

Reintroduction If there is one thing I hate, it’s interrupting a task, especially a creative one, before it’s finished. That includes interrupting a series. At the same time, doing the same thing for week after week can be enough to drive me around the bend, and after a while, I need to take a break […]

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A potpourri of quick solutions: Eight Lifeboats for GM Emergencies

Sometimes GMing is flashy, and fun. When everything is ready, and you’re in the groove, when you know what is going to happen and can lose yourself in the game, and simply present the PCs with the consequences of their actions and concentrate on your performance in the guise of NPCs and on the delivery […]

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