Archive for April, 2017

Small Differences: Turning Molehills Into Plot Mountains

“A difference that makes no difference is no difference.” — William James “So make sure that the smallest difference makes a difference.” — Mike’s Corollary to William James’ statement (as applied to RPG Plotting) In Monday’s article, I looked at the first question raised by Ronald, “In fantasy settings, how can the GM and players […]

Comments Off on Small Differences: Turning Molehills Into Plot Mountains

Patterns Of Distinction: Playing members of multiple factions

I don’t often get asked for help by another GM through the mailbox here at Campaign Mastery, mainly because the Ask-The-GMs service is suspended until I can get caught up. Nevertheless, I received just such a request the other day, and I thought the questions good ones, so here goes! Ronald wrote, How can I […]

Comments (2)

Goody and Project Roundup April 2017: Ten Goodies To Back or Buy

I always get far more invitations to support and review projects that I can possibly manage to satisfy. Every now and then, I bundle as many of them as I can into a goody roundup to inform those who might be interested in backing them of what’s going on. Today, I have 10 items to […]

Comments (4)

Delivering The Deal: Confections of Adventure Content

I’ve been re-watching Season 2 of The West Wing over the weekend. I only meant to watch a couple of episodes, but as usually happens when I put it in the DVD-player, I started to binge. It’s a show that never fails to tickle my sense of optimism, my hope for the future, my love […]

Comments (1)

An Easter Surprise: Little Bubbles Of Nothing

You can never tell where inspiration is going to come from. The best you can do is remain alert to the world around you and leap in with both feet whenever you find it. That’s what I was thinking while enjoying a chocolate treat – A mint Aero bar – the other day. For some […]

Comments (1)

Practicalities Of Society

For today’s article, I’m reaching back into my memories of the mental processes that I employed to construct the Orcish Society in my Fumanor Campaign, and generalizing them, because it works for any society in any game – heck, I’ve just been applying the same basic principles to 27th-century Scotland for my Dr Who campaign. […]

Comments Off on Practicalities Of Society

Narratives Of Skill: How To ‘Improv’ Outcome Descriptions In Advance

In many RPGs, skill results are a light switch – you either succeed or fail. At best, this is a missed opportunity for the GM; at worst, it can convey a false sense of capability to PCs because they have no idea of how close they may have come to failure, just that whatever they […]

Comments (1)

A Political insight for RPGs & Life

While this article starts off with political analysis, it leads into the discovery of what appears to be a universal social truth that can be integrated into multiple situations in any RPG. I’ve done my best to avoid coloring the analysis with my own opinions, and have neither intent nor desire to belittle in any […]

Comments (2)