One Spot 3 and the shift to Pre-Product Marketing
A review of One Spot No. 3 from Moebius Adventures and some musings on a consequence of the rise of crowdfunding.
A review of One Spot No. 3 from Moebius Adventures and some musings on a consequence of the rise of crowdfunding.
What’s the first thing you think about when considering a location in an RPG? There’s no one right answer to that question. A lot depends on why I’m thinking about that location at all. Location: a place for things to happen A location is not a simple thing to pin down. Let’s say that we’re […]
How much character do you need? Or, to phrase it another way, how much character construction do you have to undertake in advance when creating an NPC? You could simply have a random character generator throw up something to avoid any character construction, but the results never seem to mesh properly with the situation in […]
Hungry of RavenousRPG.com has been a long-time supporter of Campaign Mastery through his recently-retitled “Friday Faves” column and was kind enough to pen a few words of response to my hypothetical solutions to the problem of too many players since he has real-world experience from both sides of the gaming table. Unfortunately, a problem with […]
Comments Off on My Table Runneth Over – An Update
The best articles published at Campaign Mastery during 2010.
Comments Off on The Best Of 2010
It’s not easy being a GM. Not only do you have to create dozens or hundreds of characters for every one PC, but you have to create adventures and encounters that bring those characters to life in an entertaining way for the benefit of the players – all while refereeing a complex simulation of a […]
How do you GM when you have more players than you can handle?
This is not the post that I expected to write today (an ATGMs article), nor is it the backup idea (about getting into character) that I expected to use next week but was ready to bring forward – look for those next week. A confluence of completely independent events has sent my thoughts surging down […]
Comments Off on It’s Not ‘Just A Game’: The legacies we leave
I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.