The Best Of 2010
2010 was the year Campaign Mastery started really hitting its stride. We hit the Watershed numbers of 100,000 hits in total and 10,000 readers every month. Our style started to settle into place – My deep and analytic articles balanced with Johnn’s shorter, more digestible offerings, and the hybrid that was Ask The GMs. By year’s end, we had only missed our twice-a-week target once, establishing a reputation for reliability that continues to this day. There were some great series started, and some articles that still draw in a steady trickle of readers.
I started my occasional “Lessons From The West Wing” series, and the still-ongoing “We all have our roles to play” series, and a series on characterization. There was the trilogy of articles on Time Travel, and Johnn’s pair of articles on being a confident GM, and the series on Psionics. And, toward the end of the year, the first rumblings of hints about the forthcoming Assassin’s Amulet began to be heard.
2010 was a great year, and 2011 looked like being even better…
The Best Of 2010
Man, was it hard cutting this list down from the 108 initial contenders to the very best articles of a great year. Several personal favorites among the articles fell by the wayside, and even then, the list is too long at 20 entries – but I can’t shrink it further without cutting some really valuable material. So it is what it is.
In order of publication:
- Downsize Your Disasters: GMing catastrophes in your RPG
- Relatively Uncertain: Taking Control of Game Physics
- The Characterization Puzzle [Series]
- Ask The GMs: Penetrating the veil of mystery
- The Pursuit Of Perfection Sub-series (Parts 1 to 5 of the Lessons From The West Wing series)
- Ask The GMs: How do you GM Player Characters as Spectators?
- With An Evil Gleam: Giving Treasure a Personality
- Sophisticated Links: Degrees Of Separation in RPGs
- How To Be A Confident GM, Part 1 and Part 2
- Time Travel in RPGs [Series]
- Ask The GMs: Rubbing Two Dry Words Together
- A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power
- Action Trumps Description
- Ask The GMs: How to survive political games with paranoia and intrigue
- The Anatomy Of Evil: What Makes a Good Villain?
- “How Hard Can It Be?” – Skill Checks under the microscope
- Examining Psionics [Series]
- 6 Ways to Enhance Magic Items
- 40 Great Name Resources, Lists and Generators
- The Ubercharacter Wimp: Plotting within your PCs limitations
In the next part, a month or so from now: The best of 2011!
And don’t forget, you can see the complete list (still in development) by clicking on “The Best” Button at the top of the page, or this link.
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