Posts Tagged ‘Tools & Techniques’

Perceptions Of Randomness

I was reading something on Quora the other day that offered a fairly convincing argument that most people wouldn’t recognize real randomness if it bit them on the toe (in less colorful language). Now, most GMs are not ‘most people’; we work with randomness all the time. But the more I thought about it, the […]

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Spotlight on: The Obvious Villain

I don’t know if you’ve ever noticed, but there are some creature types that automatically get tagged as the villains as soon as they appear. This is true in D&D, in Pathfinder, in a superhero game, a pulp / horror game – you name it. These are ‘the obvious villains’ and today’s article is all […]

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A Discussion Of Dialogue

Dialogue: Essential Techniques There are three basic approaches to writing dialogue. 1. Canned Dialogue This involves writing the central dialogue in advance, making assumptions about the conversational cues that the players will provide. There are obvious advantages to this approach; you can take as much time as you need to polish and nuance the words, […]

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The Eyes Have It: Subliminal RPG Messages

Welcome to 2023: A status update So here we are in 2023! Funny, but it feels a lot like 2022 to me. I hope everyone had a great Christmas and New Year and are all revved up for the year to come. My holiday period was great, meeting new relatives and catching up with others […]

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The Importance and Use of Context

So November has come and gone, and with it, Campaign Mastery’s bonus hosting of the Blog Carnival. Those who got inspired by the topic did a stellar job with some very interesting contributions, which I’ll summarize later in this wrap-up post. Sadly, there weren’t really enough participants for that to fill this article. Possibly, misunderstanding […]

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Causes and Consequences: Persona Construction

This article had the working title of “The Penumbra of Personality Traits”, but when it came to actually write it, I decided that readers might find the meaning a little opaque (and yes, that’s a pun, as some will immediately recognize). A penumbra is also a solid metaphor (another pun) for the personality construction technique […]

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Ladybug And Cat Noir: Lessons In Cast Management

I steal inspiration and technique from anywhere that I can find it, but I’m always careful to credit my sources (especially when the application is a bit left-of-field). In the past that has given me articles such as Growing The Perfect Family Tree (Part 1, Part 2), The Ashes: Understanding Brit and Aussie Characters, and Lessons […]

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Four Roads To Characterization

I have said before that you can never have too many approaches to determining the characterization of an NPC up your sleeve. Today’s article offers a new one, and a systematic way of looking at simpler approaches that can also be useful. Let’s start by setting a baseline for comparison… 0. Going Nowhere: The Null […]

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Spotlights In Focus: Plot Structure Impacts

My co-GM and I have almost finished designing the next adventure in the Adventurer’s Club campaign, entitled “Lucifer Rising”. This will be the 33rd adventure in the main continuity (which doesn’t count a half-dozen of fill-in adventures along the way). This adventure is notable for having a slightly different structure to most of them, and […]

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Mapping Through Logic and Flavor

This is being written more in hope than expectation. Last week (Wednesday night, to be exact), my internet connection became suddenly unreliable. Because it happened late at night, I had the not unreasonable theory that this was because of network upgrades; not only does my ISP not notify customers of such outages in advance, but […]

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Sensory Surprises in Encounters

You may not know it, but it’s possible to be too creative. Last week, as usual, I spent some time thinking about what I would be writing about in this post, and almost immediately, three different ideas came to mind in what felt like a single flash of inspiration. Well, by the time I had […]

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Vectors Of Engagement

I realized, the other day, that it has been a while since I posted a fantasy-dominated article, so I set about thinking of one. In no time at all, in a singular flash, today’s article came to me, inspired by the singular concepts of D&D / Pathfinder character classes. But it didn’t take me long […]

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