Posts Tagged ‘Tools & Techniques’

Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4

This entry is part 4 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Robber’s End (and other establishments)

This entry is part 3 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Spotted Parrot (and other establishments)

This entry is part 2 of 6 in the series Mike's Fantasy Tavern/Inn Generator

In part one of this series, six tables (and one set of subtables) defined the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. (This is an era when “restaurants” (i.e. locations for the sole […]

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The Secret Arsenal Of Accents

How do you work accents into your speech patterns for voicing NPCs? I have three techniques that I use repeatedly, and two general principles that I rely on continuously. Today’s article is going to look at these five secret weapons in my characterization arsenal (some of which I have described before, I must admit, though […]

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The Palomino and Fox (and other establishments)

This entry is part 1 of 6 in the series Mike's Fantasy Tavern/Inn Generator

The Palomino and Fox and other establishments: Mike’s Fantasy Tavern Generator Pt 1 Preface As part of the series on Beginner GMs, I promised a Fantasy Tavern Generator after showing how you could start with one Tavern and ring in variation after variation as needed. This is a little more complex than the example provided […]

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Compound Interruptions: Manipulating Pauses

This entry is part 4 of 4 in the series Further thoughts on Pacing

Sorry for the delay in posting this – my ISP is conducting maintenance of some sort, and my connection kept dropping out, making it hard to upload and format the article in the usual manner. Combinations So far, I’ve been looking at the different elements of pauses-in-play in as much isolation as possible, going beyond […]

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Status Interruptus: Types Of Pause

This entry is part 3 of 4 in the series Further thoughts on Pacing

In part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and that the type and length of pause was a critical variable […]

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Anatomy Of An Interruption – Endpoints

This entry is part 2 of 4 in the series Further thoughts on Pacing

Having established in part one of this series that a pause or interruption to play or to the primary plot being deployed within the game can be more than a necessary inconvenience, it can be a tool whose manipulation by a savvy GM or TV producer can enhance the game or production, it’s time to […]

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Fogs, Clouds and Confusion: A Battlemap technique

Another filler post, I’m afraid – the next part of the New Beginnings series is turning out larger than I expected! I intended to get an early start on it yesterday, but thought of an article for later this week and started putting thoughts down on electronic “paper”, and totally lost track of time. Have […]

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Stealth Narrative – Imputed info in your game

I was incredibly tired after Co-GMing on Saturday – while the game session went well, this was only the second time that I have GM’d since undertaking a regime to control my blood sugar after the recent Diabetes diagnosis, and it took a lot more out of me than I expected. In fact, I ended […]

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Always Something There To Surprise You – Plots as Antagonists

The subject of today’s article emerged during a twitter discussion between John Kahane (@jkahane1), Joe Kushner (@JoeGKushner), and myself (@gamewriterMike) on Twitter last week. The conversation started when I mentioned to John that I had just started a mystery plotline in my Zenith-3 (superhero) campaign, and that special effort was going to be needed to make […]

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The End Of The Adventure

This morning (as I write this) I was chasing down a vague notion about an emotional “color wheel” that wouldn’t quite come together. While pondering it, I realized that GMs sometimes think that they can end adventures on just about any emotional note that seems appropriate to the circumstances, and that I had never seen […]

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