Posts Tagged ‘Tools & Techniques’

The Bounds Of Invention Let Loose

It’s my contention that with every encounter, the canny GM will expand on the lore surrounding the creatures encountered. I’ve been plugging away steadily at the next part of the Trade In Fantasy series, in which a lot of the elements discussed start to come together into a coherent picture of the processes, but it’s […]

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Trade In Fantasy Ch. 3: Routine Personnel Pt 2

This entry is part 6 of 20 in the series Trade In Fantasy

The 2nd of likely four posts looking at everyday personnel in Trade. In this part, Beasts of Burden, Provisions, Carts, and Wagons. For anyone wondering at the cause of the delay, just look at the number of tables that I’ve ended up using in this post – then remember that each of them has to […]

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Trade In Fantasy Ch. 3: Routine Personnel Pt 1

This entry is part 5 of 20 in the series Trade In Fantasy

The first of at least three posts looking at everyday personnel in Trade. This covers everything from wagon drivers to guards to dock-hands and farmhands. Anybody who can be considered a faceless cog in the trade machine, in fact! Credit where it’s due: The series title graphic combines three images: The Clipper Ship Image is […]

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Mental Health and the GM

Gamemasters are human, and just like everyone else, vulnerable to mental health problems. It’s entirely possible that the active participation in an immersive hobby like TTRPGs provides a measure of relief from, and insulation from, such problems, but reducing them in frequency and/or severity does not mean that they are eliminated. My evidence for the […]

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A Roll Of Six Modifiers

There are six types of skill roll modifier that I take into account when assessing any attempt by a character – PC or NPC – to carry out some task. Past articles have focused on just a few of them; this post is intended to provide an overview of the whole. I worked on the […]

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Lost Axes Of Character: A Tool for GMs

I know some readers (Hi, Johnn!) who simply zone out when the word “Alignment” is mentioned, but bear with me. There’s good reason why it’s downplayed in the newest editions, decoupled from racial profiles and game mechanics, but this is alignment as you’ve never seen it before, with a whole different purpose. This is the […]

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Systematic NPCs: Design With Purpose

I employ a structured and systematic approach to NPC design. Today, I’m going to give readers the low-down – everything they need to use it for themselves. The system revolves around a text document or sheet of notepaper, and an 8×4 grid on another sheet of notepaper – and something to write with. As ideas […]

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An Application of INT

What is INT, and (in practical terms), what can it be used for? I was strolling down the street the other day and noticed a logo consisting of a name and a number of dots, and for some reason, it sparked a new way of looking at INT scores, one that emphasized a practical application […]

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Use Encounter Sub-stories to add interest

Sub-stories are akin to small anecdotes of a dramatic nature that can add interest, depth, color, and backstory to encounters. What’s not to like? I’ve started writing this article at least half-a-dozen times over the years, but it’s always fallen apart on me before I got to the interesting parts, simply because it’s been so […]

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Adding Stealth Dynamics To Sandboxes

It seems natural to me to follow an article about campaign structures with one about adventure structures. So that’s what I’m going to do. Furthermore, since the campaign structures addressed were specifically about Sandboxed campaigns, so will be this Adventure Structures post – though it can easily have relevance beyond those limits, that’s just a […]

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Inside The Locked Room

I love it when I discover something that GMs should be using and aren’t, because it means that I get to analyze the reasons, and devise solutions to whatever is holding people back – and I learn things and develop tools for my own use in the process. By my count that’s win-win-win-win – and […]

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The Value Of Material Things V

This entry is part 7 of 7 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Pottery & Ceramics, and Peridot, with room for a sideline along the way if anything crops up. Although Jade and Ivory are also laid out and ready to write, I lost a lot of time over the last […]

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