Posts Tagged ‘Players’

Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

There are two different visions of a typical winter’s day. If altitude and latitude permit, you have your snowy day with bitter winds and flurries and whiteouts and snow getting down your back; if not, then cold and wet with howling winds and driving rain that sheets horizontally and in which the only cover is […]

Comments Off on Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

Comments (3)

The Bluff and the Tell – how not to give the game away

These two poker terms should have special relevance to RPGs. I’ll explain why in a moment – first, let’s make sure that everyone is on the same page as to meaning. Bluffing Bluffs are a rather broad subject. The traditional bluff in poker and other types of gambling is an attempt to make a weak […]

Comments (2)

The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

This entry is part 2 of 4 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

Comments Off on The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

The Elephant In The Gray Room, Pt 1 of 5: Introduction

This entry is part 1 of 4 in the series Elephant In The Gray Room

There are a couple of expressions that I frequently use as metaphors, simply because they express a concept in a really compact space and in a way that everyone can understand. One is ‘The Iceberg’ to indicate something that is a lot bigger or more important than it seems on the surface. Another is ‘The […]

Comments Off on The Elephant In The Gray Room, Pt 1 of 5: Introduction

Improvising A Campaign: introducing the Zener Gate campaign!

This entry is part 1 of 4 in the series The Zener Gate System

This is being written a little under the deadline pump; I’m still playing catch-up from my week away at the Family Reunion / 40th Birthday party for my nephew. So it may not quite live up to my usual standards, but I’ll do my best. Actually, I’m cheating for a lot of this article, which […]

Comments (6)

The Prohibition Disjunction: When Rules Go Bad

The Story Of Prohibition When Prohibition became law in the US in 1920, it was expected that, albeit reluctantly, the citizenry would simply obey. This was no mere law, after all; it was an Amendment to the Constitution, the very document that defined the United States as a nation, and hence an attempt to willfully […]

Comments Off on The Prohibition Disjunction: When Rules Go Bad

The Impact Of Player Psychology

Have you ever tried to run a prison-break scenario? Was it as successful as you would have hoped? I’m betting that most readers will have answered “no” to the first question and that virtually everyone else will have answered “no” to the second. There’s good reason for this state of pessimism: no matter how essential […]

Comments Off on The Impact Of Player Psychology

Should GMs design a PC’s family?

There’s an old saying: “you can choose your friends, but you cant’ choose your family.” I was thinking about that this morning and it suddenly struck me that there was an interesting RPG-related question that could be founded on that premise – the very question that forms the title of this article. The Arguments for […]

Comments Off on Should GMs design a PC’s family?

Tying Plot Threads Together: Concepts to Executable Plot

How do you take three plot ideas and interlink them to make one grand adventure? I’ve often skimmed over this point because it’s usually arisen in the context of campaign planning, so I thought it was high time that I went into it in greater detail. Another reason why I’ve been dodging this discussion for […]

Comments Off on Tying Plot Threads Together: Concepts to Executable Plot

Goody and Project Roundup April 2017: Ten Goodies To Back or Buy

I always get far more invitations to support and review projects that I can possibly manage to satisfy. Every now and then, I bundle as many of them as I can into a goody roundup to inform those who might be interested in backing them of what’s going on. Today, I have 10 items to […]

Comments (4)

Delivering The Deal: Confections of Adventure Content

I’ve been re-watching Season 2 of The West Wing over the weekend. I only meant to watch a couple of episodes, but as usually happens when I put it in the DVD-player, I started to binge. It’s a show that never fails to tickle my sense of optimism, my hope for the future, my love […]

Comments (1)