Posts Tagged ‘Pathfinder’

Let’s Do Something Radical…. More House Rules for D&D

This idea came to me while watching the fifth and final Ashes test on the television. At first, I didn’t quite know exactly what I had, which is why this post has landed in the “short but profound” category! Let’s try something radical (trust me)! Pick your favorite low-to-mid-level D&D monster. Now, halve it’s AC […]

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The Utility of Average Rolls: A Guest Article by Clinton Hillman

If you need to save time or mental bandwidth, consider using dice roll averages for rolls of more than 4 dice. Disclaimer: nothing in this article should be considered prescriptive. You know your game system, your players, and yourself best. Use what seems useful and put the rest in your back pocket for when you […]

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Beginnings And Legacies

Part 1: Introduction This is the first Campaign Mastery post for 2018, and that’s rather significant. New Years are always a strange synthesis of two things: beginnings and retrospectives. The first is fairly obvious, but the significance of the second often gets overlooked as everyone gets wrapped up in newness and new beginnings. But for […]

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Characters By Design: A road map for purposeful creation

I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don’t think that I’ve ever described it here at Campaign Mastery, let alone explained it. That simply won’t do. There are a number of considerations that go into the design of an NPC, and I […]

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An Unfriendly Little Cyberwar: A Subversive Campaign Concept

There’s a documentary series that airs on Australian TV sourced from an American Cable channel, or maybe an Internet platform, called Cyberwar. As part of the advertising for the series, one of the people interviewed offers the statement, “The next war will be cyber.” And that got me thinking: what if there was a global […]

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Footprints of Fools and Wanderers: The vagaries of Marching Order

Why should the GM care about Marching Order? After all, it’s purely in the hands of the players what order their characters are in. Well, as usual, it’s not quite that simple. First, if you can anticipate the marching order, you can plan encounters either to take advantage of it, or to share the spotlight […]

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Memory Lane: Nov 2017 Blog Carnival Roundup

Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

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Counting Sheep: A Surprising Campaign Idea

I originally intended to publish the Blog Carnival round-up today, but last week’s computer failure has messed up my plans quite a bit, so I’ve given myself a couple of extra days to get that finished. This is another article that I wrote while my internet was dead, and could be viewed as something of […]

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A Pretty Little Bauble: The Heist in RPGs

Late last night (as I write this), one of my favorite Anime movies (outside of the works of Studio Ghibli) was repeated on television. The Castle Of Cagliostro is a complex interaction of several different plotlines, but at it’s heart is a variation on that old plot standard, The Heist. More pure representations of that […]

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Round-Robin Adventure Structure

This article won’t be very helpful to readers who are visually-impaired. I apologize for that, I know I have at least one reader who falls into that category. Maybe if you could get someone to describe the diagrams to you…? I tried including such descriptions, but found that the meaning of the article became buried. […]

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The Greater Society Of Big Bad Wolves: RPG Villains of the blackest shade

I’m listing this as an entry in the Blog Carnival because it builds on several past articles about villains and villainy. See: The Anatomy Of Evil: What Makes a Good Villain? Shadows In The Darkness – The nature of True Evil Making a Great Villain Part 1 of 3 – The Mastermind Making a Great […]

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Influences, Styles, Trends, and Oscillations

I’ve been thinking about Influences, Styles, Trends and Oscillations. It started when I was thinking about Nostalgia and the “death” of Disco and its subsequent morphing into “Electronic Dance Music” in the very early 80s. All fads and styles have a natural lifetime; the length varies, but at the conclusion, they are clearly recognized as […]

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