Posts Tagged ‘Inspiration’

Parity Hole: When Cyberware Goes Bad

Back in the mid-90s, when I was preparing the campaign background for my rebooted superhero campaign, I had to think about cyberware – not the relatively reliable and semi-routine stuff that you would find in a Cyberpunk campaign, but the stuff that you would have before all the bugs were worked out. I wasn’t interested […]

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Directed Association Plot Seeds

There are times when you need to change things up, and give yourself a break from the routine. There can be lots of reasons for this need, so its something that most GMs encounter sooner or later. I have known one GM who took this as a sign that his campaign was played out, and […]

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Grit in RPGs: Separating Plausibility from Realism

Today’s post comes courtesy of an ear-worm. I recently played Glen Campbell’s Greatest Hits, and the theme from the John Wayne movie “true Grit” stuck in my head (not for the first time). Not at the time, mind, but afterwards, when it was triggered by writing about gritty reality in a Quora post and mentioning […]

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Take Two And Call Again

Whew, finished at last! Six hrs overdue, but it’s more than twice the usual length, so hopefully that can be forgiven! Is it too easy to cure disease in RPGs? I analyzed that question from various angles last week and came to the conclusion that the answer was arguably ‘yes’ – and also arguably ‘no’ […]

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Take Two And Call Me: Blog Roundup

A Post In Two Parts This is a post in two parts. The first is the traditional blog carnival roundup; the carnival has now moved on to a new host. Turnout for July was disappointing, though, so that wouldn’t be enough to reward readers for taking the trouble to check in. So I was already […]

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A Wealth Of Stylistic Factors

I saw a question on Quora the other day asking how you could give an RPG a particular style. I thought about giving an answer, but the more I thought about it, the more complicated the question became. No campaign is imbued with its own unique style right from the get-go. It takes time, and […]

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Journeys Of Discovery

Some weeks ago, I was offered a review copy of a “solo-player RPG”. I was hesitant at first because it sounded like a computer RPG, which is not the meat-and-potatoes of Campaign Mastery, but reading the invitation more closely made it clear that this was a tabletop game, and that intrigued me, in particular with […]

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The Power Of Blur: Blog Carnival June ’21

I love doing art-related posts for Campaign Mastery because they give me an opportunity to flex my artistic muscles and have some fun. As a result, I’m afraid that the example that I planned to use as an introduction to this post has grown rather larger than expected. It’s worth reading, though :) One of […]

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Growing The Perfect Family Tree part 2

This continues the article that I started last week, offering a simple technique for the quick and easy generation of families for RPGs. Most of the time, this would be used for the families of PCs, occasionally it might be used for the family of an important NPC. I should also note that most of […]

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Tales Of Hope, Death, and Glory

A couple of days ago I came across a Quora post by Deb Paul describing some experiments exploring hope as a motivational force. The experiments in question were both revolting and enlightening, and I immediately shared the post with the Dungeon Masters Deep Dive group because I could see a connection to group behavior in […]

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Surviving Artifacts with Demi-Relics (BC Apr 2021)

All GMs should recognize and follow the rule of cool, which states that if a player wants his character to do something cool, the GM should try to find a way to let him, even if it violates canon or what the character should normally. be capable of. Alas, in one of the great inequities […]

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Forbidden Weapons of the Omega Archive Pt 2

This entry is part 2 of 2 in the series Forbidden Weapons of the Omega Archive

I explained in Part 1 what the Omega Archive is, why I’m creating the contents of it, how to use the contents in your own campaigns. Instead of repeating all that, I intend to get more or less right down to the content! But first, the ongoing index list: In part 1 I covered entries […]

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