Posts Tagged ‘Game-Mastery’

Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of chance and publication schedules has this shelf of the reference library appearing in the course of it. […]

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Essential Reference Library for Pulp GMs (and others): 7th Shelf

This entry is part 8 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Another monster post (18,400 words), another late posting. I once swore that I would never be involved in anything this large and complicated on a weekly deadline again; but every two or three years, it seems, overconfidence or hubris combine with a really good idea, and before you know it… Three things in particular caused […]

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Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded in the very real technology available in the 1920s and 1930s. The difficulty is always not […]

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Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, that I could expect to have to add another 216 entries or so, at an average of […]

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Essential Reference Library for Pulp GMs (and others): 4th Shelf

This entry is part 5 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Fourth Shelf: The Exotic Places Another delayed post, caused by the same expansion that caused trouble last time – and will again cause delays once more. Reluctantly, it has become necessary to revise both the breakdown and publishing schedule to insert an additional shelf. For consistency, Part Zero will be revised accordingly at the […]

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Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why Campaign Mastery devoted an entire Blog Carnival to the subject a while back (you can read summaries […]

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ATGMs42: The Hollow Echo Part 2 – Musical Traps

This is (still) the fifth of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Traps and puzzles are always a tricky problem for the GM. All too often they focus attention on one particular character and leave the rest sitting around doing nothing, possibly for what feels like an extraordinary […]

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Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting and challenging in an entirely different way, requires their own personal style, their own flair, their […]

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Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running from Pulp Heroes through to powerless heroes like Batman, Green Arrow, Hawkeye, the Black Panther and […]

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The Other Side Of The Camera: Depth in RPGs

I was watching an episode of “Who Do You Think You Are?” (a show that has inspired other articles here at Campaign Mastery) in which a number of photographs featuring the grandmother of the central focus* of the episode were presented, with the observation that his grandfather appeared in none of them (* I watched […]

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What Is Magic? Six Answers

Magic features in a lot of different RPGs, but very few of them answer this simple, fundamental question – what is it, and how can it be used to achieve the many and various effects that are attributed to it within whatever game you happen to be playing? Work on the ATGMs question on spell […]

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Lightning Research: Maximum Answers in Minimum Time

One art that every GM should master is the knack of researching just enough information just as quickly as you can digest it. I sometimes call it the art of Lightning Research, and today I’m going to share a couple of tips for doing it successfully. These tips come in two parts – one for […]

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