Posts Tagged ‘Fantasy’

I Hear Music – Four Sonic Monsters (2/2)

So, here we are, back again for another serving of 2 more dangerous creatures based on sound. In fact, these are potentially even deadlier than last time’s offerings, the Humming Bee and Hissing Wyrm. First up, there’s the Whisper Willow, the perfect place to catch a quiet nap between adventures. Or not. And then there’s […]

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I Hear Music – Four Sonic Monsters (1/2)

It’s been quite a while since I sat down at the keyboard to write one of these articles without a clear idea in mind of what the subject matter would be – usually from weeks in advance of publication date. When a deadline is looming, that experience can be extremely stressful and unwelcome, but when […]

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Three Strange Places Pt 3: Azuria

0. Introduction Even if the main subject matter doesn’t interest you, or doesn’t fit the genre of your campaign, there’s still content of value for you within the article – look for the sidebars, they contain useful tools, techniques, and fascinating side-issues, and apply to D&D / Pathfinder / Cthulhu / Pirate / Western games […]

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Economics In RPGs 9: In-Game Economics

This entry is part 16 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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Three Strange Places Pt 1: Cemetery Gates

This was originally going to be one monster post containing three locations that I have devised recently for different campaigns. I quickly realized that this was too ambitious, so this will be a trilogy of articles, one every 2 weeks. This is an idea that hints at deeper connections in the game world, metaphysical relationships […]

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Economics In RPGs 6c: Pre-Digital Tech Age Ch 3

This entry is part 9 of 16 in the series Economics In RPGs

I’ve clearly decided to push on and get this trilogy of posts out of the way before interrupting the series for another break. As usual, because this is a direct continuation of what’s already been posted, I’m going to skip the usual preamble, so make sure that you have read Chapter 1 and Chapter 2 […]

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Economics In RPGs 6b: Pre-Digital Tech Age Ch 2

This entry is part 8 of 16 in the series Economics In RPGs

This is literally the second part of the article I posted last week, so I’ll forego all the usual preamble bits and pieces, just as I did the last time this happened, diving straight in from where I left off – well, almost. Writing like this sometimes has strange confluences and coincidences, and in this […]

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Economics In RPGs 6a: Pre-Digital Tech Age Ch 1

This entry is part 7 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. Welcome & General Introduction With each part of the series, […]

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Epic Kickstarters Deserve Epic Responses

I love being able to bring something new to the attention of others. So much so that I’m diverging from the intended schedule (which called for the next part of the series on Economics on RPGs) to bring news of something exciting to readers. The subject of today’s article has so many new elements to […]

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Economics In RPGs 4: The Age Of Steam

This entry is part 4 of 16 in the series Economics In RPGs

Welcome & General Introduction With each passing entry in this series, we get to ground that is more familiar to all of us – either part of, or directly related to, our everyday lives, or part of the collective zeitgeist concerning the forces that influence those lives. This makes analysis easier (I know more of […]

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Economics In RPGs 3: Pre-Industrial Eras

This entry is part 3 of 16 in the series Economics In RPGs

Welcome & General Introduction Readers may have noticed that the previous part of the series promised the Renaissance and then barely mentioned the subject. That happened because, at least at first, there wasn’t a lot of economic difference, and what trends later started to manifest themselves were essentially the same trends that drove industrialization in […]

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Economics In RPGs 2: The Later Medieval

This entry is part 2 of 16 in the series Economics In RPGs

Welcome & General Introduction Following a successful Dr Who adventure in which the player started to see how a number of plot threads intersected, my head is currently full of the strange environment in which the next adventure is to occur. I mean, this is the homeworld of his current companion – a psionic sentient […]

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