Posts Tagged ‘D&D’

Surviving Artifacts with Demi-Relics (BC Apr 2021)

All GMs should recognize and follow the rule of cool, which states that if a player wants his character to do something cool, the GM should try to find a way to let him, even if it violates canon or what the character should normally. be capable of. Alas, in one of the great inequities […]

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The Four GM Responsibilities

Yesterday, on Quora, I answered a question about beginning as a GM.. The question originally posed was “How can I play NPCs in DND and how can I get started DMing? This is my first time and I’m so lost.” There was already an excellent answer to the question, so I took a more general […]

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Forbidden Weapons of the Omega Archive Pt 2

This entry is part 2 of 2 in the series Forbidden Weapons of the Omega Archive

I explained in Part 1 what the Omega Archive is, why I’m creating the contents of it, how to use the contents in your own campaigns. Instead of repeating all that, I intend to get more or less right down to the content! But first, the ongoing index list: In part 1 I covered entries […]

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The Integration Of Action

Integration. What does that mean, exactly? Well, in mathematical terms, it means – essentially – accumulation of results from designated start point to designated end-point. In social terms, it roughly translates to incorporating or mixing one thing with another so well that the results appear completely uniform and consistent. Both are on speaking terms with […]

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Character Headspace and the GM

“Sometimes I’m a foodie, and sometimes I revert to good old American comfort food.” That was said, in-character, by one of my players in the course of this weekend’s game session, and it is at the heart of today’s article. First, some information on the narrative thread that led to this line of conversation: Four […]

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Shades of Yes and No (Blog Carnival Mar 2021)

Today, as I waited for the bus, I contemplated the relationship between the 80s/90s concept of “Personal Space” and the Mid-Pandemic concept of “Social Distancing”. After all, the two mean much the same thing – ‘don’t get too close’, ‘give me enough room’. Invading someone’s personal space was as perceived as threatening as invading someone’s […]

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Compounds Of Confusion: Luck and the GM

I’ve written a lot of articles about luck and a lot of articles about plot, but very few about how the two intersect. Time to change that. A linear plot, like that depicted in Figure (1) Below, is very boring. Nothing the players say or do – and, more importantly, nothing the players have their […]

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Typo Inzpiration and other mini-posts

Some article ideas are simply not big enough to sustain an entire post on their own. From time to time, I gather these mini-posts together to form one more substantial post. The last time I did this was in Eight Little Tips: A Confection Of Miniature Posts, 6 months ago. It’s time I did it […]

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Flying The Fantastic Skies: Skycrawl Reviewed

If I mention sailing ships designed to travel from one world to another, the game system that comes to mind for most readers will be the Spelljammer game setting for D&D, introduced late in 1989, or perhaps Planescape, which came out in 1993 as a replacement for Spelljammer. Despite the official discontinuation, every release of […]

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Quora RPG Answers By Mike – Part 1

This entry is part 1 of 3 in the series RPG Quora Answers By Mike

I’ve been an active Quora user for the last few years, as long-time readers would know. Since August 2017, more than 1200 answers have been viewed almost 250,000 times. My content there averages more than 2000 readers a month (my content here averages more than three times that number). I’ve even built whole articles here […]

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Forbidden Weapons of the Omega Archive Pt 1 (Blog Carnival Feb 2021)

This entry is part 1 of 2 in the series Forbidden Weapons of the Omega Archive

I didn’t expect to be writing about this right now. I knew that I would need this sometime towards the end of the year for my Dr Who campaign, but I had months in hand. What has brought this forward is the February 2021 Blog Carnival, hosted by the Sea Of Stars RPG Design Journal, which […]

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Everything Happens At Once: A statistical principle

This article started in my mind when I was thinking about the Covid-19 situation here in Australia (and elsewhere where the virus has been close to eliminated) but I’ve since broadened and generalized it to some extent. It began with my imagining a set of random tables to describe someone’s interaction with Covid-19. Such-and-such a […]

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