Posts Tagged ‘Cultures-&-Societies’

Should GMs design a PC’s family?

There’s an old saying: “you can choose your friends, but you cant’ choose your family.” I was thinking about that this morning and it suddenly struck me that there was an interesting RPG-related question that could be founded on that premise – the very question that forms the title of this article. The Arguments for […]

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What Size Is A Kingdom?

Disaster has struck, and the laptop that I have been using to do – well, everything – has lost it’s visual display. It’s possible that this is simply a new symptom of the battery power problem that it’s been experiencing for some time, or it might be some new devilry. This problem is complicated by […]

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Tying Plot Threads Together: Concepts to Executable Plot

How do you take three plot ideas and interlink them to make one grand adventure? I’ve often skimmed over this point because it’s usually arisen in the context of campaign planning, so I thought it was high time that I went into it in greater detail. Another reason why I’ve been dodging this discussion for […]

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2016: The Myth and The Reality

I’ve been holding off on this article for almost 9 months because I wanted to make sure I had an RPG connection. Last week, I finally found it. 2016: The Myth 2016 is perceived to have been a horror year for the loss of celebrities. One famous face or voice left us after another. It […]

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Small Differences: Turning Molehills Into Plot Mountains

“A difference that makes no difference is no difference.” — William James “So make sure that the smallest difference makes a difference.” — Mike’s Corollary to William James’ statement (as applied to RPG Plotting) In Monday’s article, I looked at the first question raised by Ronald, “In fantasy settings, how can the GM and players […]

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Patterns Of Distinction: Playing members of multiple factions

I don’t often get asked for help by another GM through the mailbox here at Campaign Mastery, mainly because the Ask-The-GMs service is suspended until I can get caught up. Nevertheless, I received just such a request the other day, and I thought the questions good ones, so here goes! Ronald wrote, How can I […]

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Goody and Project Roundup April 2017: Ten Goodies To Back or Buy

I always get far more invitations to support and review projects that I can possibly manage to satisfy. Every now and then, I bundle as many of them as I can into a goody roundup to inform those who might be interested in backing them of what’s going on. Today, I have 10 items to […]

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An Easter Surprise: Little Bubbles Of Nothing

You can never tell where inspiration is going to come from. The best you can do is remain alert to the world around you and leap in with both feet whenever you find it. That’s what I was thinking while enjoying a chocolate treat – A mint Aero bar – the other day. For some […]

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Practicalities Of Society

For today’s article, I’m reaching back into my memories of the mental processes that I employed to construct the Orcish Society in my Fumanor Campaign, and generalizing them, because it works for any society in any game – heck, I’ve just been applying the same basic principles to 27th-century Scotland for my Dr Who campaign. […]

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A Political insight for RPGs & Life

While this article starts off with political analysis, it leads into the discovery of what appears to be a universal social truth that can be integrated into multiple situations in any RPG. I’ve done my best to avoid coloring the analysis with my own opinions, and have neither intent nor desire to belittle in any […]

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Ask The GMs: When Undead Go Stale, Part 2

We’re part-way through a comprehensive answer to the question, both direct and implied, by Jesse Joseph. Last time out, I repeated the basic advice I would offer to anyone in his situation, and looked at ways to make low-level undead more respectable opponents so that GMs weren’t forced to use Undead Royalty just to have […]

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Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering completes the second-last batch of three in the series. It has been suggested […]

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