Posts Tagged ‘Campaigns’

Structural Concepts Of Genre

It’s not often that I start one of these article with no certainty about where it’s headed, and with no intention of even attempting to be comprehensive, but that’s the situation in which I find myself this week. Last week, I participated in an extended conversation through Twitter with Daniel Lonson and several other GMs […]

Comments Off on Structural Concepts Of Genre

The Biochemistry of Anagathics and Elves

Anagathics (n) – drugs and treatments that halt and reverse the progress of aging. At least, that’s what they are called in Traveler – since we don’t exactly have any proven medications that achieve this yet, nor even research into the science on which such treatments could be based that’s advanced enough to make treatments […]

Comments Off on The Biochemistry of Anagathics and Elves

Thinking Alien Thoughts: Roleplaying First Contacts

This is something of an unusual article. As many of you know, I got my start submitting guest articles for Roleplaying Tips, and eventually co-founded Campaign Mastery with the writer/editor/publisher of that email newsletter, Johnn Four. A recent article was about “How To Think Like An Alien” – Johnn no longer numbers the issues in […]

Comments Off on Thinking Alien Thoughts: Roleplaying First Contacts

Re-Re-Re-…-Re-Revisiting Star Wars – Observations of Player Logistics

At the end of the last Pulp session, one of our players informed my co-GM and I that they might not be able to attend the next session. Because sessions of this campaign are a month apart, this constituted ample notice, and we’re going to be able to carry on without him. We’re sure that […]

Comments (2)

The Surprising Value of Clickbait to a GM

This entry is part 10 of 11 in the series A Good Name Is Hard To Find

Clickbait. That one word can open a fascinating can of worms in any discussion, should anyone care to sample the contents. In researching this article through Wikipedia, “Clickbait” led me to “Betteridge’s law of Headlines” which led me to “Sensationalism”, while the original article also called up “Yellow Journalism” and “Media Manipulation”. I’m going to […]

Comments Off on The Surprising Value of Clickbait to a GM

The Narrative Approach To Dungeon Design

How do you design your dungeons? For me, the only technique worth contemplating is the Narrative Approach, in which the dungeon’s location and structure derive from the adventure in which they are to be found, and the encounter content and similar details derive from the location, structure, and adventure. Sounds good, doesn’t it? But, as […]

Comments (2)

Wild Pathfinder 2.0 Speculation

Being invited recently to participate in play-testing for Pathfinder 2.0 (or whatever they are calling it) – an invitation that I had to, regretfully, decline – has, nevertheless, fired my imagination. I keep returning to the question, “If I were one of the authors tasked with updating the game system, what would I do?” Surprisingly, […]

Comments Off on Wild Pathfinder 2.0 Speculation

Inhabiting the Character Space and 16 other ways to help shy players

On Quora recently, I (and others) were asked for GMing techniques to help shy players come out of their shells. As it happens, I already had this article underway, in one of those serendipitous coincidences that stretch credibility to the point of near-fracture. As it happens, I have 17 techniques to offer by which the […]

Comments Off on Inhabiting the Character Space and 16 other ways to help shy players

Survivors Of The Underdark: A New Dwarven Paradigm

Long-time readers of Campaign Mastery will know that I love concepts that re-imagine standard game elements like races and classes through the prism of a completely new context. During a conversation at the game table a month or two back, I found just such a new context for a staple D&D/Pathfinder race, Dwarves. Traditionally, D&D […]

Comments Off on Survivors Of The Underdark: A New Dwarven Paradigm

Conditional Modifier Magic: Combating Power Creep in RPGs

One of the banes of RPGs since time immemorial has been been the seemingly inevitable drift toward out-of-control character capabilities at high levels. It’s something that afflicts almost every campaign that persists for any length of time, regardless of genre, but most notably, the various incarnations of D&D. This problem is so ubiquitous that there […]

Comments Off on Conditional Modifier Magic: Combating Power Creep in RPGs

Tales of Yore: An Absent Player Solution

I’m interrupting my planned schedule of posts to talk about what happened this weekend past in the Adventurer’s Club campaign, because it will be relevant to all campaigns regardless of genre. I was notified on Friday Afternoon that one of the regular players could not make it that weekend. My first thought was to whether […]

Comments Off on Tales of Yore: An Absent Player Solution

Deflection: A Game Show format for RPGs Pt 2

In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are © 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

Comments (2)