Posts Tagged ‘Campaign-Background’

Blog Carnival November 2016: The Ordinary Life of a Fantasy PC

This is an article in two parts – the first dealing with character backstories during character generation, and the second dealing with them during play. It is also the second of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – […]

Comments (5)

Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded in the very real technology available in the 1920s and 1930s. The difficulty is always not […]

Comments (2)

Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, that I could expect to have to add another 216 entries or so, at an average of […]

Comments (3)

Essential Reference Library for Pulp GMs (and others): 4th Shelf

This entry is part 5 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Fourth Shelf: The Exotic Places Another delayed post, caused by the same expansion that caused trouble last time – and will again cause delays once more. Reluctantly, it has become necessary to revise both the breakdown and publishing schedule to insert an additional shelf. For consistency, Part Zero will be revised accordingly at the […]

Comments Off on Essential Reference Library for Pulp GMs (and others): 4th Shelf

Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why Campaign Mastery devoted an entire Blog Carnival to the subject a while back (you can read summaries […]

Comments (1)

Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting and challenging in an entirely different way, requires their own personal style, their own flair, their […]

Comments (1)

The Ultimate Weapon: Spell Storage Solutions Pt 5

This entry is part 6 of 7 in the series Spell Storage Solutions

This is the (almost-) final part of a very intermittent series that examines alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Relics and Artifacts. Artifacts are some of the most misused magic items, amongst the most controversial, and most […]

Comments (1)

Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running from Pulp Heroes through to powerless heroes like Batman, Green Arrow, Hawkeye, the Black Panther and […]

Comments (3)

The Energizer Bunny: Spell Storage Solutions Pt 4

This entry is part 5 of 7 in the series Spell Storage Solutions

This is the fourth part of a very intermittent series that is examining alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Permanent Magic Items. Permanent magic items are like the energizer bunny, they just keep going. That makes them […]

Comments Off on The Energizer Bunny: Spell Storage Solutions Pt 4

Not Just Another Pointy Stick: Spell Storage Solutions Pt 3b

This entry is part 4 of 7 in the series Spell Storage Solutions

For anyone who didn’t know, and who hasn’t noticed the change to the masthead, Campaign Mastery was honored with the Silver Ennie for Best RPG Blog over the weekend, beaten only by the World Builder blog run by a long-time twitter-friend and supporter, James Introcaso. Congratulations again, James! You never do something like Campaign Mastery […]

Comments (2)

Just Another Pointy Stick: Spell Storage Solutions Pt 3a

This entry is part 3 of 7 in the series Spell Storage Solutions

This is the third part of an intermittent series that will examine alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Unfortunately, it has grown so large that I have no choice but to split it in two. The second half will be published […]

Comments (1)

Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting

This entry is part 8 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question, three articles at a time – while throwing in some tips and reminders of the basics for more experienced GMs. This is the second of articles in the current trilogy […]

Comments (5)