Posts Tagged ‘Adventure-Prep’

He Once Was Elves – The March 2019 Blog Carnival

The March 2019 Blog Carnival challenges GMs to revisit and re-purpose material from the first half of their career behind the scene. For Campaign Mastery’s first entry (I have another in mind but might not have time to write it) I’m going Waaaay back – all the way, in fact, to my very first AD&D […]

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The Language Of Magic: A Sense of Wonder for the Feb 2019 Blog Carnival

The February 2019 Blog Carnival is being hosted by Sea Of Stars, with the subject of Making Magic Wondrous. This wasn’t an easy subject, because I’ve already done so much in this area regarding magic items of various types. I suspect others may have found it so, too, because entries are thin on the ground […]

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In The Beginning… Not! – drafting plots from the middle

I hardly ever start plotting a story or an adventure at the beginning. There’s too great a chance of chasing yourself down a blind alley when you do so. The First Pass: Back To Front Instead, I leap ahead to the next significant development and ask “what do the star(s) of the story – the […]

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Like sand through the fingers: Time waste and Campaign Prep

I’m writing and uploading this week’s article in advance because right in the middle of the time when I’m supposed to be writing, I have a medical treatment scheduled. This article isn’t my first choice to fill the breach – I planned to present something on politics within RPG settings- but it bogged down, mostly […]

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Ten Tips for NPC Creation

It’s a funny thing, but once you’ve thought of two or three tips on an important subject, other thoughts on the same subject start crowding in. This was going to be a quick article listing a handful of tips, things that I always keep in mind when creating an NPC, but then the ideas started […]

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Scratching Your Itch

I know a number of former GMs who gave up the job. Some of them reverted to being players, some of them occasionally still dabble in the big chair, and some were so traumatized by the experience that they gave up RPGs entirely. There are always three parts to the equation that dictates a GM’s […]

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The Splash Vector: Delivering plots to unhittable PC Targets

There are lots of good reasons to have a strong supporting cast in an RPG. They permit interactions which reveal or highlight aspects of a PC that otherwise might get an infrequent airing, for one thing. Trusted NPCs can serve as proxies for the PCs, or can supplement their skill-base. Or, fourth, they can facilitate […]

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How Many Molehills Make A Mountain?

The GM puts a problem in front of the PCs – a couple of thugs extorting the locals. The players come up with a plan to solve the problem which works perfectly. The public shower the PCs with rewards and gratification. Sounds pretty boring to me. Where’s the challenge? Where’s the adventure? Roadblocks, Tripwires, Deceptions, […]

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Thinking Alien Thoughts: Roleplaying First Contacts

This is something of an unusual article. As many of you know, I got my start submitting guest articles for Roleplaying Tips, and eventually co-founded Campaign Mastery with the writer/editor/publisher of that email newsletter, Johnn Four. A recent article was about “How To Think Like An Alien” – Johnn no longer numbers the issues in […]

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Patterns Of -archy: Family Units in RPGs

Although I’ve lived in the state capital for more than half my life, and am a creature of thoroughly urbanized habits and propensities, at my core, I come from a small town almost 600km away named Nyngan, as explained in Location, Location, Location: Nyngan, in which I describe the township and how to adapt it […]

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Tales of Yore: An Absent Player Solution

I’m interrupting my planned schedule of posts to talk about what happened this weekend past in the Adventurer’s Club campaign, because it will be relevant to all campaigns regardless of genre. I was notified on Friday Afternoon that one of the regular players could not make it that weekend. My first thought was to whether […]

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The Bottom End Of The Magic Biz

Inspiration I have to be honest and say I’m not completely sure who to thank for inspiring this article. At some point in the last month or so, a tweet appeared in my Twitterfeed proclaiming that the GM sending the tweet always liked to hand out useless magic items – or possibly it was a […]

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