Archive for the ‘Tools & Techniques’ Category

Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3

This entry is part 4 of 4 in the series Distilled Cultural Essence

This is the final part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second and third parts identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting it for scenarios and subplots, and examined these […]

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7 Gamefull Uses for Campaign Coins

I received a box of Campaign Coins for review and they are fun, high quality game props. They must be great because the box packaging has no less than six exclamation marks in the text. :) Each box contains 121 detailed coins depicting four metal types in 1, 10, 100, and 1000 denominations and 1 […]

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Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2

This entry is part 3 of 4 in the series Distilled Cultural Essence

This is the third part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting it for scenarios and subplots, and examined the first two, Expression […]

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Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1

This entry is part 2 of 4 in the series Distilled Cultural Essence

This is the second part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; this part and the next (which were originally intended to be the whole article) gives some techniques for conveying the uniqueness of the resulting culture to the players, selling them on its credibility, […]

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Distilled Cultural Essence – Part 1 of 4: Creating a different society

This entry is part 1 of 4 in the series Distilled Cultural Essence

This post is being simultaneously posted here and as the feature article in Roleplaying Tips issue #433. Subscribe to the e-zine here if you haven’t already, and check out some of the GMing Articles (including three by yours truly: ‘Dragon Characters For Eberron’, ‘Putting The Fear Back Into Disease’, and ‘On Feats’) while you’re there. […]

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FreeMind Tips for Game Masters

I never understood mindmapping until I read one of Tony Buzan’s books, saw numerous examples, and clued-in. For game planning and tracking, mindmapping is now one of my essential tools. My mindmapping tool of choice is FreeMind, a free application you can download for Windows, Mac, and Unix. It’s a natural fit for documenting relationships. […]

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When Good Ideas Linger Too Long: Compacting plotlines

“Don’t Bore Us, Get To The Chorus”— conventional wisdom in the popular music industry, also used as the title of Roxette’s Greatest Hits compilation album. I’ve blogged before about my Seeds Of Empire campaign. Following our last session over the New Year’s holiday, a problem arose that I had not had to deal with before, […]

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Google Groans: Misplacing the Rules

The Google Problem Has anyone noticed Google becoming less user-friendly lately? It started with the heavy domination of blogs in search results, and worsened with the loss of numbered results recently. It worsened further when Google started failing to find results that you KNOW are there because you had found the pages searching Google for […]

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DM Tool: Scrabble Tiles for your Minis & Battlemats

Of all the board games I could raid for props and DM tools, Scrabble tops my list, especially for D&D 4E. Enhance battlemats, track minis, and make combat easier with those crazy, square lettered tiles. Use Scrabble Tiles for the Monsters Wizards of the Coast uses letter identification in its modules for monsters. For example, […]

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Cure DM Writer’s Block with a Map

Got writer’s block? Draw a map. This is one of the best ways to get focus, organize your thoughts, and get moving again on your campaign preparation. Sometimes I’ll stare at a blank computer screen with a game session only a couple days away and wonder if I’ll have anything designed in time. What always […]

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