Archive for the ‘RPGs & Systems – Non-D&D Systems by genre’ Category

The Bigger They Are, The Bigger The Headache: The Proxemics Of Scale

I’ve been thinking a lot about the size of creatures lately, because it seems to me that size poses unexpected problems for the GM. This is a subject that’s been at the back of my mind for years, ever since it was pointed out to me that Dragons are never as tough as they are […]

Comments Off on The Bigger They Are, The Bigger The Headache: The Proxemics Of Scale

Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, that I could expect to have to add another 216 entries or so, at an average of […]

Comments (3)

Essential Reference Library for Pulp GMs (and others): 4th Shelf

This entry is part 5 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Fourth Shelf: The Exotic Places Another delayed post, caused by the same expansion that caused trouble last time – and will again cause delays once more. Reluctantly, it has become necessary to revise both the breakdown and publishing schedule to insert an additional shelf. For consistency, Part Zero will be revised accordingly at the […]

Comments Off on Essential Reference Library for Pulp GMs (and others): 4th Shelf

Periodic Goodie Roundup October 2016

Every now and then I try to squeeze in reviews of Kickstarters and other new products that have caught my eye. I don’t have the time to do as many of these as I would like, but every now and then the stars collide in just the right way. Today I have six products and […]

Comments (4)

Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why Campaign Mastery devoted an entire Blog Carnival to the subject a while back (you can read summaries […]

Comments (1)

Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting and challenging in an entirely different way, requires their own personal style, their own flair, their […]

Comments (1)

Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running from Pulp Heroes through to powerless heroes like Batman, Green Arrow, Hawkeye, the Black Panther and […]

Comments (3)

The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

Comments Off on The Hollow Echo Part 1 – Adding Music To Your Game

The Essential Reference Library for Pulp GMs (and others) Pt 0: The Front Desk

This entry is part 1 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

It started with a very simple idea. I had, some years previously, published a list of my top-twenty 3.x supplements (Part 1, Parts 2, 3 and 4, Part 5) – why not do the same thing for pulp reference books? Approach Because I don’t consider myself an expert on the genre (even after co-GMing a […]

Comments (2)

What Is Magic? Six Answers

Magic features in a lot of different RPGs, but very few of them answer this simple, fundamental question – what is it, and how can it be used to achieve the many and various effects that are attributed to it within whatever game you happen to be playing? Work on the ATGMs question on spell […]

Comments (1)

Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

Comments (1)

The Final Advantage

While playing Edge Of The Empire last week, a topic of conversation briefly arose: should advantage mechanics grow more extreme in effect in the big finish to an adventure or campaign? Musing on Advantage Mechanics Advantage mechanics of various forms have become a popular game mechanic in recent years. You have something of the general […]

Comments (1)