Archive for the ‘All Genres’ Category

Looking At A Bigger Picture, Part 2 of 2

Landscapes are wonderful things, more significant & useful than many GMs realize. This post focuses on using Landscapes, both literal and metaphoric, using the lessons from the first part of the article. This is Part t 2 of 2. This is the 4th of my time-out posts in between the Trade In Fantasy series, which […]

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Looking At A Bigger Picture, Part 1 of 2

Before you can use a landscape, you have to understand them. Have no fear, this post will equip you with everything you need to know. Pt 1 of 2. This is the third of my time-out posts in between the Trade In Fantasy series. I made the time-out logo from two images in combination: The […]

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Trade In Fantasy Ch. 3: Routine Personnel, Pt 3

This entry is part 7 of 20 in the series Trade In Fantasy

The 3rd of 4 posts looking at everyday personnel in Trade focuses on the Labor Unit and how to use it to make GMing a business easier. Today’s post starts with a couple of short sections that were inadvertently left out of last week’s examination of carts. They had been written, but not where they […]

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Mental Health and the GM

Gamemasters are human, and just like everyone else, vulnerable to mental health problems. It’s entirely possible that the active participation in an immersive hobby like TTRPGs provides a measure of relief from, and insulation from, such problems, but reducing them in frequency and/or severity does not mean that they are eliminated. My evidence for the […]

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A Roll Of Six Modifiers

There are six types of skill roll modifier that I take into account when assessing any attempt by a character – PC or NPC – to carry out some task. Past articles have focused on just a few of them; this post is intended to provide an overview of the whole. I worked on the […]

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Lost Axes Of Character: A Tool for GMs

I know some readers (Hi, Johnn!) who simply zone out when the word “Alignment” is mentioned, but bear with me. There’s good reason why it’s downplayed in the newest editions, decoupled from racial profiles and game mechanics, but this is alignment as you’ve never seen it before, with a whole different purpose. This is the […]

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Dominoes and Daisy Chains: Writing Adventures

The subject this week is adventure writing and structure. I have evolved a fairly functional process to translating ideas into ready-to-run plots over the years, and today I’m going to share it. This can be viewed as a companion piece to One word at a time: How I (usually) write a Blog Post, which has […]

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Time And The Everyday Adventurer

There is no standardized, consistent, approach to how long it should take to do things in an RPG. It’s time that changed. A strongly-related question is how long is a skill roll good for, before a new roll is required. I was musing about what to write for this week’s post when I saw something […]

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Systematic NPCs: Design With Purpose

I employ a structured and systematic approach to NPC design. Today, I’m going to give readers the low-down – everything they need to use it for themselves. The system revolves around a text document or sheet of notepaper, and an 8×4 grid on another sheet of notepaper – and something to write with. As ideas […]

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The Local Ambrosia: Food In RPGs

Cuisine is one of the ultimate distillations of culture. This is how RPGs can harness this fact. Introduction I watch a lot of travel documentaries and short videos, especially those that compare cultures. Not only are they inherently interesting to me, they give me vital cultural reference for games that take place in those nations, […]

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An Application of INT

What is INT, and (in practical terms), what can it be used for? I was strolling down the street the other day and noticed a logo consisting of a name and a number of dots, and for some reason, it sparked a new way of looking at INT scores, one that emphasized a practical application […]

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The Mundane Application Of Genre Part 3

In Part 1, I shared a simple technique for creating immersion within the specific genre of a campaign, and applied it to Fantasy campaigns. Part 2 took a solid look at Science Fiction campaigns (and was supposed to also include everything I cover this time around. These genres were not chosen capriciously; between the four […]

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