Archive for the ‘Zenith-3 (Original system based on Hero System 4th Ed)’ Category

If I Should Die Before I Wake: A Zenith-3 Synopsis

As a follow-up to my article on Dreams in RPGs, I’ve cracked open my archives to share an adventure from my Zenith-3 campaign that is all about Dreams.

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Ethics For Sale? – The Role of Native Advertising

There’s a new trend in online news that is creating waves. It’s called Native Advertising and it’s already all around you.

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The Premise Of Falsehoods – Luck Vs Skill in RPGs

There’s a debate that has been fought ever since man invented games that have an element of chance has been, “Is it better to be lucky or skilled?” It’s a debate that has a number of unique resonances within the sphere of an RPG. How should a player or GM simulate a character who relies […]

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The Blind Enforcer: The Reflex Application Of Rules

This article is the result of a confluence of many different vectors, from reading a review in the current issue of KODT of the original “Paranoia” RPG to reading an article at E Pluribus Unum about Twitter mistakenly suspending an account as a purveyor of spam. Setting aside the questions of anti-spam techniques and technologies […]

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Writing to the limits of longevity

Every minute spent writing more than you need is time wasted. Write to your target longevity to boost efficiency while avoiding the traps that lurk in the dark for the unwary writer.

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Taming The Wild Frontiers

The Internet used to be compared to the American Wild West, where just about anything went and the only restrictions on what you could get away with was your own conscience, or lack of it. Slowly, the regulators and vested interests have whittled away at the cowboy attitudes and for the most part, the internet […]

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Quantum Entanglement and the Tech of Tomorrow

This isn’t the post I expected to be writing today. There are two reasons why you’re reading this and not the first of a three-part article about Priests: the first is a documentary (part 3 of The Fabric Of The Cosmos) and the second is the explosion of inspiration that it produced. I wanted to […]

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To Module Or Not?: A legacy article

This article grew out of discussions between Johnn and myself concerning the Q&A in issue #300 of Roleplaying Tips. Johnn happened to mention that he was currently running a campaign based on published modules, and I was interested in comparing the approaches to handling them to best effect in terms of the difference to a […]

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Leaving Things Out: Negative Space in RPGs

“Negative Space” sounds like the sort of thing that pretentious art critics fill the air with when they have nothing of substance to contribute. It’s not some antimatter or “mirror, mirror” universe, either – though it can be either or both those things if you want. It may come as some surprise to those with […]

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Breaking Through Writer’s Block Pt 3: Action and Personality Blocks

This entry is part 3 of 7 in the series Breaking Through Writer's Block

There are four more primary types of Writer’s Block that I identified in part one of this series, and this article is going to tackle two more of them, and offer 17 solutions to those specific varieties of problem. The types of Writer’s Block to be dealt with in this article are:- Action Block, when […]

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The Seven Strata Of Story

A well-crafted campaign – or video game, novel, TV Show, movie, or short story – is composed of multiple layers acting in harmony and in concert. This is a simple point that is often overlooked, especially by novices or those focusing too intensively on a single medium, and not looking at the wider world around […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2

This entry is part 2 of 4 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In this second part, I will be examining some core technologies that everyone engaged in anything sci-fi […]

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