Archive for the ‘Fumanor/Seeds Of Empire (D&D 3.5)’ Category

Nobis: Going Renaissance and loving it

Nobis is a game supplement about to be released by Pantheon Press for the d20/ D&D 3.x game system. Campaign Mastery was priviliged to be amongst a selected number of blog sites given a pre-release glimpse of the new release for review. Although this commentary will focus on the Background to the city-state that is […]

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The Flói Af Loft & Ryk Bolti (conclusion)

This entry is part 3 of 3 in the series The Flói Af Loft & The Ryk Bolti

Within The Flói Af Loft Finally, the characters have reached the floor of the great chasm, and started looking around. It is even colder than expected, no more than 10°C, and there is perpetual dust and ash in the air. The sand dunes underfoot are treacherous; seemingly-solid surfaces offer no more support than smoke. As […]

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The Flói Af Loft & Ryk Bolti (continued)

This entry is part 2 of 3 in the series The Flói Af Loft & The Ryk Bolti

Fólk Afsteinn (The People Of Stone) These are a race of people capable of living in this environment not through physical adaption so much as through intelligent manipulation of their environment. I chose a blending of Dwarf and Halfling and called them Dwarvlings, because I wanted them to make a reasonable basis for PCs, but […]

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The Flói Af Loft & The Ryk Bolti

This entry is part 1 of 3 in the series The Flói Af Loft & The Ryk Bolti

The following is based on material prepared for My ‘Seeds Of Empire’ campaign in mid-2006. It has been rewritten to form a standalone setting for an encounter with an original creature to be found there (amongst others), as part of the February blog carnival. A day or so late, but better late than never… It […]

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Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3

This entry is part 4 of 4 in the series Distilled Cultural Essence

This is the final part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second and third parts identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting it for scenarios and subplots, and examined these […]

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Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2

This entry is part 3 of 4 in the series Distilled Cultural Essence

This is the third part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting it for scenarios and subplots, and examined the first two, Expression […]

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When Good Ideas Linger Too Long: Compacting plotlines

“Don’t Bore Us, Get To The Chorus”— conventional wisdom in the popular music industry, also used as the title of Roxette’s Greatest Hits compilation album. I’ve blogged before about my Seeds Of Empire campaign. Following our last session over the New Year’s holiday, a problem arose that I had not had to deal with before, […]

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