Archive for the ‘Mike’ Category

Causa Domasura, The Home Of Reason

This entry is part 4 of 7 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. My players will be examining this one carefully for any additional nuggets of additional information that I include because this particular group are tied up in their current in-game situation. They think they know who’s responsible and have a working theory – are […]

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Value for money and the pricing of RPG materials – Part 1 of 2

I’m going to step aside from the usual practice of talking to GMs about how to improve their game for a few weeks in favor of what used to be a popular subject around the watercooler-analogue – and still causes game companies angst and sweaty nights, even today: the perceived value-for-money of game products. If […]

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Bher Yuralvus, The Home Of The Endless Library

This entry is part 3 of 7 in the series On Alien Languages

* This article was updated on 23 Sept 2012 * Metagame Origins & Status Bher Yuralvus is one of the least-detailed of the Shared Kingdoms. Several Paragraphs of information concerning it appear to have gone missing during the editing process of the House Rules, so that what little remains is full of non-sequitors. As a […]

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Boxed In: A problem-solving frame of referance for players & GMs alike

We’ve all had mental blanks from time to time. When we’re players, a GM presents a problem that should be a slam-dunk to solve – but we can’t seem to grasp the blindingly obvious. Similarly, there are times as a GM when a problem has an obvious solution that we completely overlook, and times when […]

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The Shared Kingdoms: A Premise from the Shards Of Divinity campaign

This entry is part 2 of 7 in the series On Alien Languages

Here’s where we’re at: In order to complete my series on Names, I need to deal with non-human languages; and the best – in fact, the only – approach that I have found for explaining the procedure that I’ve come up with for the creation of such languages is to describe how I do it […]

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Turning Reaction into Proaction – plotting techniques to get your players moving

A number of my recent articles here at Campaign Mastery have been derived from conversations with other GMs on Twitter (yes, readers, we GMs do actually talk to each other – and no, it’s not to find better ways to screw the players, well usually not.) Today’s article derives from just such a discussion between […]

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The Non-Human Languages Generator

This entry is part 1 of 7 in the series On Alien Languages

I’ve tried every way I can think of to set this topic aside until after I had finished the series on names, but it just doesn’t work. So I guess it’s time to take a side-trip into the wonderful world of creating and simulating Alien Languages in RPGs… I once, back in the early 1990s, […]

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Cause And Inflect: Marketing your way to a better game

This is actually the article that was supposed to appear next Monday. I started making some notes for it, and before I knew it, the whole article was written – and I no longer had enough time to finish the article that I had intended to write for today’s post (I got about half-way through […]

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The Physics Of Uncertainty

A bit of a departure from the usual today, with an article that is only indirectly game-related. Every now and then, you have to let your imagination run wild or it gets soft and flabby… normal service will resume on Thursday, this was just something that I had to get out of my system. Hopefully, […]

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The Metaphor Engine: A surprising plot generator

The King of a troubled land and his weakling allies face a troubled future. In a distant land, two dark Princes ally with the aim of overthrowing the King and his forces. Slowly, both sides build up their forces, making moves and countermoves in secret. One by one, each recruits secret allies, seemingly headed for […]

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By the seat of your pants: the 3 minute (or less) NPC

Creating most NPCs is like boiling an egg. They should take three minutes or less and be ‘boiled’ at the game table, not in advance – though you may want garnishes at the ready. In fact, most should take no more than thirty or fourty seconds. Doesn’t sound possible? This article will show you how, […]

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The meaning of 400

400 is: One-fifth the distance from 1st to 2nd level in D&D 3.x One-ninth of an hour (in seconds) The combined strength of 38 average men in Pathfinder The length of a year, rounded up to the next whole hundred A Lebanese Card Game When I search my archived correspondence, the first mention of Campaign […]

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