Archive for the ‘Mike’ Category

The Best Of 2015 Part 3

Listing the best posts offered at Campaign Mastery in the last third of 2015. The next part of the Trade In Fantasy series is so close to completion that I pushed on with it until it became clear that it would fall a few hours to the wrong side of the publishing deadline – and […]

Comments Off on The Best Of 2015 Part 3

The Best Of 2015 Part 2

Listing the best posts offered at Campaign Mastery in the second third of 2015. What do you do when you discover that the table of data that was to be the centerpiece of a post is too wide to display in the space available? Well, you have two options – either make it available as […]

Comments Off on The Best Of 2015 Part 2

A Recipe For (Small) Disasters: Cooking in RPGs

So your character has a cooking skill. What dishes can he prepare? What will be inedible? What does that mean? Adaptable all systems. We’ve all grown up with the concept of a recipe being utterly reliable. If you do the same thing every time, you will get the same result, every time. Most of us […]

Comments (1)

The Best Of 2015 Part 1

Listing the best posts offered at Campaign Mastery in the first third of 2015. Oh my, was it really ten whole years ago? The original intent of this series was to compile a list of the best articles at Campaign Mastery roughly 2 years after the date, but that interval has slipped, and slipped, and […]

Comments Off on The Best Of 2015 Part 1

‘No One Can Foil My Evil Plan’

“I attack him while he’s distracted.” That’s not an appropriate response to an antagonist Monologing, but it happened once. There came a time when a new player, unfamiliar with the genre, joined the Adventurer’s Club campaign. At one point, in an adventure, the villain began to Monologue – and that was this player’s response. This […]

Comments Off on ‘No One Can Foil My Evil Plan’

Trade In Fantasy Ch. 4: Modes Of Transport, Pt 2

This entry is part 10 of 20 in the series Trade In Fantasy

Rivers provide a natural alternative to roads and overland travel, if the river happens to go where you want it to. That’s more likely than it might initially seem, because rivers provide natural resources and defenses that make them natural locations for settlements, with transportation of cargo a bonus on top of those advantages. Table […]

Comments (4)

The Potential Benefits Of A Session Minus-One

I was recently offered the opportunity to review a copy of Mythwoven, a new RPG supplement by Sphynx Tale Games, by the Author Brett Moore. His description sounded intriguing: a collaborative worldbuilding game designed to enhance session 0 and immerse players in the game world’s lore. From the additional details that his email disclosed, I […]

Comments (2)

Trade In Fantasy Ch. 4: Modes Of Transport, Pt 1

This entry is part 9 of 20 in the series Trade In Fantasy

The 4th chapter of the Trade In Fantasy series looks at Modes Of Transport and trade route planning (9th post in the series). Table Of Contents: In today’s post: Chapter 4: Modes Of Transport 4.0 A Word about Routes 4.0.1 Baseline Model 4.0.2 Relative Sizes 4.0.3 Competitors 4.0.4 Terrain I 4.0.5 Terrain II 4.0.6 Multi-paths […]

Comments (3)

Trade In Fantasy Ch. 3: Routine Personnel, Pt 4

This entry is part 8 of 20 in the series Trade In Fantasy

The last installment of the third Chapter of the series looks as worker productivity and how race and other factors influence it. It’s been an interesting 2025 so far, characterized by things going wrong in unexpected and unusual ways and recovering from those problems. It actually started on New Year’s Eve, when I rebooted my […]

Comments (2)

Looking At A Bigger Picture, Part 2 of 2

Landscapes are wonderful things, more significant & useful than many GMs realize. This post focuses on using Landscapes, both literal and metaphoric, using the lessons from the first part of the article. This is Part t 2 of 2. This is the 4th of my time-out posts in between the Trade In Fantasy series, which […]

Comments (5)

Looking At A Bigger Picture, Part 1 of 2

Before you can use a landscape, you have to understand them. Have no fear, this post will equip you with everything you need to know. Pt 1 of 2. This is the third of my time-out posts in between the Trade In Fantasy series. I made the time-out logo from two images in combination: The […]

Comments (6)

Trade In Fantasy Ch. 3: Routine Personnel, Pt 3

This entry is part 7 of 20 in the series Trade In Fantasy

The 3rd of 4 posts looking at everyday personnel in Trade focuses on the Labor Unit and how to use it to make GMing a business easier. Today’s post starts with a couple of short sections that were inadvertently left out of last week’s examination of carts. They had been written, but not where they […]

Comments (1)