Archive for the ‘Game Philosophy’ Category

The Perils Of Prophecy: Avoiding the Plot Locomotive

Prophecies and prophetic visions are a staple of just about every game genre (even in Western Campaigns, the Indian Medicine Men might have them). GMs like using prophecies for a number of reasons: They impart a sense of wonder to the campaign They confer the impression of a wider universe around the PCs They show […]

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Create the Perfect Turn and Results Will Take Care of Themselves

I like games and I enjoy competing. Years ago, after getting riled up during one too many board games, I realized my competitive emotions were ruining the fun for me and others at the game table. I reflected for quite awhile on this as I took a break from board gaming. Suddenly a solution came […]

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Flavours Of Neutral – Focussing On Alignment, Part 4 of 5

This entry is part 4 of 5 in the series Focussing On Alignment

In part one of this series, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. Part two discussed the justification for alignment being part of the rules, looked at the arguement against oversimplified moral arguements, and concluded that the real problem with alignment was misuse attributable to the judgemental and morally-extremist labels […]

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Dark Shadows – Focussing On Alignment, Part 5 of 5

This entry is part 5 of 5 in the series Focussing On Alignment

This post is the end of a long road! It started with a guest article by Garry Stahl, “The Conundrum Of Alignment”. Parts two and three highlighted what I believe to be the causes of the problems Garry identified, and provided an alternative perspective on Alignment that turned it into one of the most useful […]

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An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5

This entry is part 3 of 5 in the series Focussing On Alignment

In part one of this 5-part examination, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. In Part two, “A Neccessary Evil?”, I discussed the justification for alignment being part of the rules, looked at the historical precedent for oversimplified moral arguements, and concluded that the real problem with alignment was misuse […]

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A Neccessary Evil? – Focussing On Alignment, Part 2 of 5

This entry is part 2 of 5 in the series Focussing On Alignment

Garry’s Article, The Conundrum Of Alignment, which appears as part one of this series, raised some excellent points. I agree with many of them, and felt that further discussion – and an alternative point of view – was merited, since I had reached radically different conclusions from much the same foundations. In parts 2 & […]

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An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5

This entry is part 1 of 5 in the series Focussing On Alignment

Johnn received this article submission for Roleplaying Tips, but it’s not a fit for the e-zine, which tries to be systemless as much as possible. He “didn’t read much of it because 30 years of alignment discussions puts this on my topics blacklist, even for personal reading (smiley).” So he asked me to take a […]

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The Moral Of The Story: The Morality and Ethics of playing an RPG

Moral: Concerned with right & wrong conduct or duty to one’s neighbours; conforming to, or required, or justified by, conscience if not law. Etihcs: The science of, or a system of, morals. I don’t know why, but I always had the sense of there being a bigger difference between the two terms. Morals was always […]

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Ask The GMs: “Let’s Split Up.” – “Good Idea, we can do more damage that way!”

What are the best ways to handle splitting the party up – especially over the long term? An interesting question was asked of us recently: I’m planning a pretty good science fiction game that will most likely involve party splits during a good percentage of the game. While this seems like it may be a […]

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My Biggest Mistakes: The Woes Of Piety & Magic

This entry is part 6 of 7 in the series My Biggest Mistakes

Some mistakes you (hopefully) only make once; the mistakes that I’ve blogged about so far as part of this month’s carnival fall into that category. But some mistakes are bound to recur by their nature, and it is just as important to know how to recover from those. These mistakes might derive from a flawed […]

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My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign

This entry is part 4 of 7 in the series My Biggest Mistakes

Some expectations are made to be confounded if it’s at all possible. If someone expects a dull and boring campaign, that’s one you don’t want to live up to. If someone expects to get favourable treatment because you owe them money, I’m happy to dissapoint them – and to repay the debt as soon as […]

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Engaging Your Players: A Lesson from Crime Fiction

Means, Motive, and Opportunity. The M-M-O triad are the foundation of mystery stories and crime fiction in general, and have been for centuries. To be fair, most stories rely on the fallability and limitations of the triad as a means of solving those mysteries, especially on the first and third of the trio. Motives, after […]

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