Archive for the ‘Beginners’ Category

Bringing on the next generation, Part Two: Gamemaster Mentors

In many respects, it’s easier being a player than a GM. Since the player determines the personality of the character, as well as what the character says and does, there is in fact no ‘right way’ or ‘wrong way’ to roleplay any given character – only ‘better’ or ‘worse’. It’s a bit like being able […]

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Bringing on the next generation, Part One: Player Peers

I’d like to start this blog with a shout-out to an old buddy of mine named Chris Mount, for reasons that will become obvious as it proceeds. When I first discovered roleplaying, Chris was the guy who taught me how to play. Without his guidance, I would never have amassed sufficient expertise and experience to […]

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Game Master Mistakes Carnival Roundup

This entry is part 7 of 7 in the series My Biggest Mistakes

September’s blog carnival was about about GM errors: Mistakes – ones you’ve made in the past and how you got past them, one’s you’re making now and don’t know how to solve. Thanks to everyone who contributed to the carnival. The stories and lessons you’ve shared will not only help new GMs but verterans too: […]

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Ask The GMs: PC Choices and Consequences

How can you make the players feel like their actions have an impact on the world? Sometimes, the simplest questions have the most complicated or profound answers. So it was with some trepidation that we’ve approached this question, which was asked virtually exactly as it’s quoted at the head of this article. The short answer […]

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Ask The GMs: When players make themselves immune, remember that “Resistance Is Futile”

How do you handle PCs who seem to be immune to magic? A recent inquiry in Ask The GMs asked us, Hi! I’ve just started an AD&D campaign where the all the PCs have got really good saving throws. Less than 50% of any spells I cast on them will work on the Dwarfs and […]

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My Biggest Mistakes: A slip of the tongue

This entry is part 2 of 7 in the series My Biggest Mistakes

We all make mistakes. Some are trivial – I mean, who really cares in the long run if that critter did d6+1 damage and not d6+2? But I’m talking about bigger mistakes, the kind that matter. I’ve got five of them, and as part of this month’s blog carnival, which we at Campaign Mastery are […]

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Digital Roles: Two Calls For Help

I can understand the appeal of on-line RPGs, especially MMORPGs. I thoroughly enjoyed games like “Knights Of Legend” and SSI’s line of computer-based AD&D games like “Eye Of The Beholder” and the “Krynn” trilogy, back in my Commodore-64 days. Even at the time, I thought to myself how cool it would be to be able […]

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Ask The GMs: Pacing Your Campaign

How do you pace a campaign? How do you know if you’re giving too much or too little in experience and treasure? And how do you get the PCs to explore more than the local area? Hello Johnn and Mike, I have been gaming on and off for about 10 years but am a rather […]

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Ask The GMs: Weather, Not Climate

How do you give your campaign realistic weather without overloading the GM with Admin tasks? Hi, both of you, First I would like to praise you for a wonderfully done job! My question is about weather in role-playing games. Let me expain: I’ve been running a campaing for a while now where the PCs evolve […]

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Ask the GMs: Characters not trusting the other PCs

What do you do when one character doesn’t trust the other characters, and it starts to degrade game play? A game master asks: Hi Mike and Johnn, I am new to GMing and play with a group of close friends every week. One of my player’s characters doesn’t trust the rest of the group. Even […]

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Clash of the Timetables

(Too many GMs, not enough players!) NB: This is an extra post outside the normal schedule. My usual post will take place in a day or two. One of the duties I have reluctantly taken on for my fellow gamers is the organisation of the timetable. When I started playing with the eclectic collection of […]

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