Archive for March, 2023

Taking The Initiative and changing it

I was thinking about the perception of time and how that doesn’t match up with the mechanism of time-keeping in the standard initiative systems in games. I mean, it’s certainly possible to design additional mechanics to take these variations into account, and reinvigorate a system that has become predictable. More interesting AND more realistic at […]

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Big Mysteries, Small Mysteries PLUS!

I’ve been fortunate enough to write a number of very well-regarded articles on how to run mysteries in RPGs. There was The Butler Did It: Mystery Plotlines in RPGs (even WOTC linked to this one), The Jar Of Jam and The Wounded Monarch: Two Mystery Examples, which builds on the earlier article, Delving Deeper Into […]

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Overcoming The GM Crash

Most people – and I include many players and GMs in that grouping – have no idea how tiring it can be to run a game, and try to do it well. For many years, I didn’t notice it, either; my reserves of stamina were sufficient that I could happily GM for 5 hrs, take […]

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Subversive Alliance: Kickstarter of Merit

Whenever they present themselves, I like to call attention to Kickstarter campaigns and products of special RPG merit or promise. It’s been a while since I’ve done one, not since an announcement was tacked onto Image Compositing for RPGs: Project No 2, in fact. Frankly, I don’t get to do it often enough, but I […]

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