Posts Tagged ‘Cultures-&-Societies’

City Government Power Bases – Overview

This entry is part 1 in the series City Government Power Bases

This entry is part 1 in the series City Government Power BasesThe topic of city government causes GMs big yawns. Other than picking a government type, you find it a difficult city element to make interesting for game sessions, adventures and city design. However, it is an important part of urban environments that should not […]

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40 Great Name Resources, Lists and Generators

Great names are critical for immersion. Name an NPC Bob and you set a bad tone for any serious campaign. However, even the best GMs get stumped occasionally on generating great names. Following are links to several online names resources, lists and generators. Before diving into the links though, I have a naming tip for […]

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Stiff Upper Lip: Thinking about nations in RPGs

I’m interrupting my series on Psionics to bring you this timely post on sports and nation-building… As I write this, the local TV host is replaying highlights from the opening ceremony of the 2010 Commonwealth Games. Since Johnn is Canadian and I am Australian, both Commonwealth countries, we find our respective nationalities on opposing sides. […]

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The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign

This entry is part 4 in the series Lessons From The West Wing

This entry is part 4 in the series Lessons From The West Wing In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a […]

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The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation

This entry is part 3 in the series Lessons From The West Wing

This entry is part 3 in the series Lessons From The West Wing In the first part of this article, which is itself just the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so “to perfection” that was […]

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The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly

This entry is part 2 in the series Lessons From The West Wing

This entry is part 2 in the series Lessons From The West Wing In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable […]

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How to Design a Cool Holiday for Your Game – 3 Templates

With a big holiday imminent, today’s post is themed on how to create adventure-filled holidays for your campaigns. It’s one thing to have a date picked in your game world calendar, and another to have a holiday become a living, interactive game element that helps you do some of the legwork for session planning and […]

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An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5

This entry is part 3 in the series Focussing On Alignment

This entry is part 3 in the series Focussing On AlignmentIn part one of this 5-part examination, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. In Part two, “A Neccessary Evil?”, I discussed the justification for alignment being part of the rules, looked at the historical precedent for oversimplified moral arguements, […]

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Ask The GMs: Going Beyond The Rules

How do you extrapolate from existing rules to cover new situations? Recently, Campaign Mastery was asked, If a giant has rapid shot can he throw 2 rocks in a full round action? (d&d 3.5) This sparked some debate over whether Campaign Mastery should answer rules questions of this sort; we aim to deal with big-picture […]

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How Much Is That Warhorse In The Window? – Pricing Of Goods in D&D

It doesn’t take much more than a quick flip through the pages of “…And A 10-foot Pole” to realise that it’s an extensively-researched volume. Aside from breaking history into twelve periods covering everything from the stone age (prior to 9000 BC) to the information age (1980+), it divides commodities into standardised categories and gives prices […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1)

This entry is part 1 in the series The Gold Standard

This entry is part 1 in the series The Gold StandardIn the comments to a recent blogpost (“The More Things Change: An essay on the future of RPGs”) that I wrote, Johnn suggested that he’d like to see a list of my top twenty D&D supplements. It wasn’t easy, but I finally narrowed the choice […]

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Lore Enforcement: The Legal System in an RPG

Let’s talk for a minute about the law. Most legal systems are based on two things: the protection of certain general principles that are considered fundamental truths by the society in question, and a long history of precedents matching punishments with violations. Criminal law, for the most part, is fairly straightforward. Not much has changed […]

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