Posts Tagged ‘Cultures-&-Societies’

Creating A Building: A Metaphor and Illustration

This article started as an example and additional content for last week’s discussion of Visualization, but that article evolved in a different direction, and this material no longer seemed to fit. So I pulled it to give both the room they needed. Six Questions To Create A Building Everything happens somewhere. In order for any […]

Leave a Comment

I see with my little mind’s eye: The power of Visualization

The Impossible Mission It doesn’t matter how skilled you are in your use of descriptive language and extraordinary narrative if you don’t know what it is that you are supposed to be describing. It follows that GMs need to construct and maintain a mental image of their world as it exists at any given moment […]

Leave a Comment

The Unexpected Neighbor: Portals to Celestial Morphology 1/4

This entry is part 1 in the series Portals to Celestial Morphology

This entry is part 1 in the series Portals to Celestial Morphology Welcome to the first part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals […]

Comments (7)

The Secret Arsenal Of Accents

How do you work accents into your speech patterns for voicing NPCs? I have three techniques that I use repeatedly, and two general principles that I rely on continuously. Today’s article is going to look at these five secret weapons in my characterization arsenal (some of which I have described before, I must admit, though […]

Leave a Comment

A target of inefficiency: from Dystopian trends to Utopia

Some background Before I can get to the main subject of today’s article, I need to tell a few short real-life stories to set the scene, putting the article into context. The Story Of Canterbury Road When I look out my front window, I am confronted by the somewhat depressing site of one of Sydney’s […]

Leave a Comment

Imperfect Imbalance – Personal Injury Law in RPGs

To really get to grips with your RPG world, you have to understand how the invented environment affects the everyday life of the inhabitants. That’s more easily said than done. One technique is to answer a long series of questions, progressing from the simple to the profound, as shown in my first series here at […]

Leave a Comment

Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

Comments (3)

New Beginnings: Phase 9: Completion

This entry is part 10 in the series New Beginnings

This entry is part 10 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching its conclusion. Campaign Structure There isn’t much of a structural nature left undone, or so it must seem – and, […]

Comments (1)

New Beginnings: Phase 8: Enfleshing

This entry is part 9 in the series New Beginnings

This entry is part 9 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the systematic process of creating a new campaign in detail, from start to finish. The contents (updated with each post) can be found in “part zero” of the series. Bone, Cartilage, and Flesh: A […]

Comments (1)

Taking advantage of the sensory heirarchy

As humans, we rely on our senses to connect us to the world around us. There is a hierarchy amongst those senses that GMs can take advantage of, the better to communicate with our players. The Associated Senses At the bottom end of the senses are the associated senses – the sense of balance, and […]

Comments (1)

A Legacy Of War: The Founding Of National Identities

A History Lesson: The ANZACs This Saturday marks the 100th anniversary of a seminal date in Australian History. April 25, 1915 was the day the Gallipoli campaign began, part of World War I, “The War to end All Wars”. Intended to drive the Ottoman Empire out of the First World War with a single bold […]

Leave a Comment

New Beginnings: Phase 7: Skeleton

This entry is part 8 in the series New Beginnings

This entry is part 8 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. So far, we have a campaign plan and a development plan for the game world along with a schedule for that development. We’re now dotting […]

Comments (1)