Posts Tagged ‘Adventure-Creation’

Delivering The Deal: Confections of Adventure Content

I’ve been re-watching Season 2 of The West Wing over the weekend. I only meant to watch a couple of episodes, but as usually happens when I put it in the DVD-player, I started to binge. It’s a show that never fails to tickle my sense of optimism, my hope for the future, my love […]

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Practicalities Of Society

For today’s article, I’m reaching back into my memories of the mental processes that I employed to construct the Orcish Society in my Fumanor Campaign, and generalizing them, because it works for any society in any game – heck, I’ve just been applying the same basic principles to 27th-century Scotland for my Dr Who campaign. […]

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Ask The GMs: When Undead Go Stale, Part 3

Having been delayed 8 hours by a massive spam attack last night (650+ spam in 6 hours – but the effectiveness of my response is clear, only 17 spam made it through my protections while writing this article), it’s back to business. The fact that this is appearing rather less than 8 hours after it […]

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Ask The GMs: When Undead Go Stale, Part 1

There is something about “undead” that tantalize GMs and players. Maybe it’s because their very existence in a game world hints at fundamental questions about what life is. Every GM will, sooner or later, run an undead-dominant campaign or adventure arc. So it’s kind of a pain that so many of them suck in so […]

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Ask The GMs: Your Latest Bling – Questions About Equipment

A trio of questions that take me out of my comfort zone, because I don’t know the game system, and they are – to some extent – heavily system-related issues. But I had the advantage of being able to consult my fellow GMs on this one, and also had the luxury of being able to […]

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Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 in the series The Essential Reference Library for Pulp GMs (and others) The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing […]

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Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

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The Answers They Seek: Truth, Omission, Error, Distortion & Falsehood

There must be something in the air. Or maybe it’s a reaction to Alternative Facts. I had this week’s article scheduled and outlined before I even became aware of Updated: Elf or Scroll, Handling the Info dump by Phil over at Takes Of A GM on essentially the same subject. Since I agree with everything […]

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

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The Brute Force Inspiration Solution

I’m trying a new layout approach in this article. It sacrifices some screen real estate for indented subsections. Do readers like it? Let me know what you think of it! A lot of the advice here at Campaign Mastery sometimes gives the impression that there’s a shortcut to solving every problem, because offering alternative perspectives […]

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Basics For Beginners (and the over-experienced) Part 10: Rhythms

This entry is part 10 in the series Basics For Beginners (and the over-experienced)

This entry is part 10 in the series Basics For Beginners (and the over-experienced)(I’m sure some have been wondering when it would resume – Part 9 was published in September 2016, after all…) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to […]

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With A Polished Pen

During the week I thought up a design for an infographic that would have encapsulated last week’s post in a single, easy-to-digest/use diagram. But Infographics aren’t my strong suit and I have no experience at doing them, and it became clear that it was going to take longer to complete than it was worth – […]

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