Posts Tagged ‘Adventure-Creation’

Always Something There To Surprise You – Plots as Antagonists

The subject of today’s article emerged during a twitter discussion between John Kahane (@jkahane1), Joe Kushner (@JoeGKushner), and myself (@gamewriterMike) on Twitter last week. The conversation started when I mentioned to John that I had just started a mystery plotline in my Zenith-3 (superhero) campaign, and that special effort was going to be needed to make […]

Leave a Comment

A Serpentine Slithering To Adventure

Today I get to do something I haven’t done for a while, and that’s review an adventure — in this case, The Snake’s Heart from Wild Games Adventures in collaboration with Moebius Adventures. First, though, a caveat or two (which I also pointed out to the co-author, Fitz, when he offered me a review copy) […]

Comments (5)

Ask The GMs: Some Arcane Assembly Required – Pt 4: Cut At The Dotted Line

This entry is part 4 in the series Some Arcane Assembly Required

This entry is part 4 in the series Some Arcane Assembly Required I’m in the process of answering a question from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid […]

Leave a Comment

New Beginnings: Phase 4: Development

This entry is part 5 in the series New Beginnings

This entry is part 5 in the series New Beginnings There are times when we all have to make a fresh start. This series examines the process in detail. So you’ve got some general ideas, and you’ve vetted the legacies of the past to see what to keep and what to throw away (with a few […]

Comments (5)

Ask The GMs: Some Arcane Assembly Required – Pt 3: Tab A into Slot B

This entry is part 3 in the series Some Arcane Assembly Required

This entry is part 3 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a […]

Leave a Comment

Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 in the series Some Arcane Assembly Required

This entry is part 2 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a […]

Comments (5)

Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

This entry is part 1 in the series Some Arcane Assembly Required

Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

Comments (5)

The End Of The Adventure

This morning (as I write this) I was chasing down a vague notion about an emotional “color wheel” that wouldn’t quite come together. While pondering it, I realized that GMs sometimes think that they can end adventures on just about any emotional note that seems appropriate to the circumstances, and that I had never seen […]

Leave a Comment

The Crochet Masterpiece: One-player games as Campaigns

This entry is part 4 in the series One Player Is Enough

This entry is part 4 in the series One Player Is Enough A brief recap: This is the final part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One (though it has definitely been updated since that was published). So far, […]

Leave a Comment

The Solitary Thread, Frayed: Plots in one-player games

This entry is part 3 in the series One Player Is Enough

This entry is part 3 in the series One Player Is Enough A brief recap: This is the third part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One. In today’s article, I am going to look at how Plots and […]

Leave a Comment

Random Encounter Tables – my old-school way

This was originally intended to be part of my recent article, Pieces Of Everyday Randomness, but it quickly grew to dominate everything else in that article. So I’ve extracted, edited, and enhanced it into this stand-alone piece. Some people are really opposed to the concept of Random Encounter Tables, aka Wilderness encounters, aka Wandering Monster […]

Comments (1)

The Final Twist: Dec 2014 Blog Carnival Roundup

So the month is over, ending with the Bang of New Year’s Fireworks, and the Blog Carnival has migrated to the care and attention Nils over at Enderra – best of luck, Nils! Every time you propose a topic for one of these, you have to worry that it will not inspire others; that it […]

Comments (7)