Posts Tagged ‘Adventure-Creation’

A Palpable Difference: 14 Points of Adventure Distinctiveness

I spent most of the weekend working on the next adventure in the Zenith-3 campaign. While this adventure mines territory that will be familiar to my players, it should not feel at all repetitive to them except in the very broad conceptual strokes, and that’s because I make an effort to make each plot different […]

Leave a Comment

Engagement vs Involvement: The forgotten balance

Every player, and more importantly, every PC, who is participating in an RPG is a member of a team. That team can be constructed to form an idealized “machine” if the players collaborate on their character designs, but more normally, things are looser. At best, you have the GM constructing a team model in which […]

Comments (3)

Fun in all the right places

This article was inspired by a question raised on twitter by Kevin Mason @jackmonkeygames, or more specifically, my response to the question: Q: What’s Your Best Tip for creating a memorable character? A: Enjoy the process of creating the character. That touched on a thought that’s been tickling around the back of my head for […]

Comments (2)

When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

Comments (3)

Not Like My Tribe – Sophisticated Primitives, Part 2

In Part 1 (make sure you have read it before continuing) I made reference to a map of Australian Aboriginal Languages which contrasted so strongly with the media stereotyping of these peoples as a single collective population that it was revelatory and inspirational. I meant to provide a link to that map, but ran out […]

Leave a Comment

All Wounds Are Not Alike IV – Accelerated Healing

This entry is part 5 in the series All Wounds Are Not Alike

This entry is part 5 in the series All Wounds Are Not Alike When I first started gaming, one of the hot topics of conversation was always Clerical Healing and how to stop Clerics being nothing more than “holy drip bottles”. Over the next 30-odd years, not much changed. At the heart of the problem […]

Leave a Comment

In The Footsteps Of Footprints: how to document game events

As part of the “interview” by Tracey Snow back in Campaign Mastery’s 750th-post celebration (actually constructed from a series of emails back-and-forth), I was ‘asked’ the question, Is there an article where you discuss how you run a session and track information while you’re at the table? Do you use a computer at the table […]

Comments (1)

The Gilligan Tools for better characterization

I was reading an article the other week about a fan theory regarding Gilligan’s Island – well, actually, it’s more like two related theories, one of which is partially contingent on the other. As I was musing (and chuckling, I must admit), the thought occurred to me that with a little tweaking, one of those […]

Comments (3)

An Amazing Ancestry

I’m a regular viewer of the TV show “Who Do You Think You Are?”. We in Australia are in the privileged position of seeing not only our own domestic series, but also the US and UK series of this show. For those who have never watched it, the show traces the ancestry of a celebrity […]

Leave a Comment

Who Owns Your Campaign?

It’s always traumatic when you discover at the 11th hour that there’s absolutely no way you’re going to finish the article you’ve been working on and have barely enough time to throw together another to fill in. Fortunately, just yesterday, I came across a thought for just such a fill-in article… I came across an […]

Leave a Comment

The Incremental Art Of Escalation

There are all sorts of situations in which the GM wants a situation to escalate by a measured, finite quantity. There will usually be several such escalations that he intends to occur before the situation reaches its climax and resolution. It can be quite difficult to actually plan these escalations as a smooth progression, especially […]

Comments (1)

The Beginnings Of Plot

So you’ve got this great idea for a plot for your next RPG adventure. How do you go from that undeveloped idea to having a plan for the construction of that Adventure? Where do you begin? It’s not an easy choice to make, except in hindsight. There are all sorts of options to choose from: […]

Leave a Comment