Posts Tagged ‘Sci-Fi’

Adding Stealth Dynamics To Sandboxes

It seems natural to me to follow an article about campaign structures with one about adventure structures. So that’s what I’m going to do. Furthermore, since the campaign structures addressed were specifically about Sandboxed campaigns, so will be this Adventure Structures post – though it can easily have relevance beyond those limits, that’s just a […]

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Order In The Sandbox

Today, I get to focus on one of my favorite subjects, campaign structure! There are lots of choices out there, but today I’m going to focus on one that I don’t use all that often, the improv sandbox. This article was prompted by something I saw on the screenwriter’s blog that I linked to an […]

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Fuzzy Plastic Memories III – Application

Introduction This wasn’t intended to be a separate post at all; it is the second half of the response to a guest article published back in March, before the unwanted disruption of my life caused by relocating to a new apartment (I’m still unpacking!) Rather than repeat a lot of material from Part II, I […]

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Inside The Locked Room

I love it when I discover something that GMs should be using and aren’t, because it means that I get to analyze the reasons, and devise solutions to whatever is holding people back – and I learn things and develop tools for my own use in the process. By my count that’s win-win-win-win – and […]

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The Intersection of Ability and Desire

One of the newsletters to which I subscribe offers advice for scriptwriters (“The Story Guy Newsletter”). Occasionally, there’s a nugget that can be adapted to service a TTRPG, it’s well-written, and not too long to read (having said that, I’m about 4 behind). One post that dropped shortly before or just after I moved talked […]

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Fuzzy Plastic Memories II – Analysis

Introduction Last week, Last month, (third time’s the charm): Back in March, I offered a guest article by Franklin Veaux on how memory works, and some of its features and failings. Today, I’m going to follow it up with analysis of how The phenomenon that he describes, which I have named “Fuzzy Plastic Memories,” applies […]

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Back In The Saddle, Big Project Insights

The break / disruption caused by my forced migration has been longer than expected, but at long last I’m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn’t quite run it’s course, so there may be one or two late / missed posts still to come, but it’s a […]

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AI Miseducation and Rehabilitation

Although I have outlined this post in the usual manner, something about the structure doesn’t feel quite right, as though at some point, my narrative is going to zig when my plan calls for it to zag. If there appears to be the occasional discontinuity in the discussion, that’s what’s caused it. No AI.-generated content […]

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Living Hard: Disabled in RPGs

I get asked every now and then how I’m doing, same as everyone else, but there’s a difference since I am officially disabled. I’ve always resisted talking about my physical condition and medical problems in any depth here are Campaign Mastery, though I relented a little in Dice & Life: pt 2. But recently I […]

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The Mists Of Fear Orrorsh Revisited 2

This entry is part 4 of 4 in the series Extracts from Mike's TORG Materials

Preamble Revisit: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm. While packing, I discovered where it had been filed away. This is not a complete standalone work; you will still need the official supplement to use it. Why, then, should I read it? The reasons are the same […]

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The Import of the Color of Neckties

Writing and uploading this in advance in hopes of forestalling any disruption. It’s been a while since I did something on characterization; the last such was Four Roads To Characterization, back in late 2022. Hopefully this is a worthy extension of the subject. While packing recently, I discovered first-hand something that I already knew, deep […]

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The Mists Of Fear Orrorsh Revisited 1

This entry is part 2 of 4 in the series Extracts from Mike's TORG Materials

Preamble: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm, for reasons explained in the text below. While packing, I discovered where it had been filed away (hidden?). This is not a complete standalone work; you will still need the official supplement. Why, then, should I read it? First, […]

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