Posts Tagged ‘Plausibility’

Influences, Styles, Trends, and Oscillations

I’ve been thinking about Influences, Styles, Trends and Oscillations. It started when I was thinking about Nostalgia and the “death” of Disco and its subsequent morphing into “Electronic Dance Music” in the very early 80s. All fads and styles have a natural lifetime; the length varies, but at the conclusion, they are clearly recognized as […]

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The Impact Of Urban Migration On Fantasy Games

Documentaries are supposed to educate and enlighten, to Document and explain. There is little so irritating as a documentary that ignores or commits errors in basic facts to present a myopic, distorted, or one-sided view that provides only half the story. This evening I started watching just such a documentary. One segment was discussing the […]

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Finalizing the Mechanics for the Zener Gate Campaign

This entry is part 4 of 4 in the series The Zener Gate System

Introductory Recap This is the third post on the development of a bespoke game system for use in my latest campaign, which is now scheduled to start play on October 21st – so finishing this has become a priority. Let’s start with a recap. A couple of minor details that weren’t properly explained the first […]

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The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs

This entry is part 4 of 5 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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A Role To Play

For the last two days, what was an intermittent telephone and internet problem caused by excessive line noise has become no telephone and internet service at all. So I will be posting this via an Internet Cafe, but it will be the last post published until this mess is sorted out. Hopefully, that means that […]

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Effortless Campaign Decoration With Mundane Reality

In November 2016,. Campaign Mastery hosted the Blog Carnival with the subject being Everyday Lives. Today I have a new technique for integrating the everyday lives of your PCs into the campaign that is virtually effortless, has virtually zero impact on game-play, and yet makes the life of the PC affected more substantially real. Where […]

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High-Fives and other in-Game Rewards

With this item, I continue the practice of offering shorter articles to start the week. Usually, this is to make room for a longer article later (and from time to time, the sequence has been temporarily inverted), but for much of the next year, that’s the plan. This week, though, it’s not for that reason […]

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Beware The Derivative, Embrace The Inspiration

It’s one of the easiest techniques to follow – you simply copy a character or a plotline from some other source, be it Television, a Movie, or a literary source. If you’re particular clever, you might go so far as to rename the character. There are a number of reasons why a GM might be […]

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The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

This entry is part 3 of 5 in the series Elephant In The Gray Room

As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for a few weeks, but now it’s time to get back to it! The Elephant In The Gray Room is […]

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Progressive Modifiers In The Zener Gate system

This entry is part 3 of 4 in the series The Zener Gate System

Prelude I: Someone asked why readers might want to read a diary of rules creation. The Answer is simple: it helps you understand rules and rules processes, making it easier for a GM to interpret other game mechanics as they encounter them. That’s always the value of a glimpse behind-the-scenes!   Prelude II: Well, that […]

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A Proliferation Of Lesser Masterminds

It’s easy to fall into the trap of having a singular arch-enemy in a campaign. If anything happens to that enemy, it can leave the GM casting around for a direction. What’s more, having one central villain who is responsible for all that ails the world (and his flunkies, of course) is inherently a harder […]

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The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

This entry is part 2 of 5 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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