Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch
Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.
Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.
I was reading reports concerning the credibility problem of Australia’s Prime Minister, Tony Abbott (at least, he was PM as this article was being written – I also read many reports of challengers circling for his position) (see update below), when a Vagrant Thought wandered through my head: “He was credible enough to be elected […]
A brief recap: This is the final part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One (though it has definitely been updated since that was published). So far, we’ve looked at the effects on combat, characters, roleplay, and how those […]
Comments Off on The Crochet Masterpiece: One-player games as Campaigns
There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in part 0. While there are always going to be things that you will want to bring forward from your previous game, there will be a lot of […]
A brief recap: This is the third part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One. In today’s article, I am going to look at how Plots and Play change in a single-player game. Let’s dive right in… Heading Due […]
Comments Off on The Solitary Thread, Frayed: Plots in one-player games
A brief recap: Quite some time back, in an Ask-The-GMs, I discussed singe-player campaigns in what seemed at the time like quite a lot of detail. After recently starting a Dr Who single-player campaign, I decided to review that article to see if there was anything more to be said. It turned out that there […]
Comments Off on A Singular Performance: Roleplay and General Principles in one-player games
It’s been quite a while since I looked at the topic of the one-player campaign, also known as the solo campaign. The last time was back in May of 2010 in an Ask The GMs article, “Ask The GMs: How to GM solo PCs (especially in combat), and because the question was specifically about a […]
So the month is over, ending with the Bang of New Year’s Fireworks, and the Blog Carnival has migrated to the care and attention Nils over at Enderra – best of luck, Nils! Every time you propose a topic for one of these, you have to worry that it will not inspire others; that it […]
One last twist in the tale… This month’s Blog Carnival, hosted by Campaign Mastery, is almost finished yet – but there are still a few days left for those who want to contribute!. The subject is “With A Twist” and it covers anything about Surprises, the Unexpected, etc. I started with an article on the […]
Still Twisting… Campaign Mastery is hosting this month’s Blog Carnival. The subject I’ve chosen is “With A Twist” and anything about Surprises, the Unexpected, Plot Twists, etc, is right on topic. I started with an article on the rules interpretation of Surprise, and followed that with a two-part article looking at types of Plot Twist […]
A Message from the Writer/Publisher: As I write, a hostage situation continues to unfold in Sydney, as it has for almost 15 hours, capturing world attention for all the worst reasons. For those who may be concerned, I am completely fine. But I must share my contempt for those who have attempted to politicize events […]
The November blog carnival is hosted by Roleplaying tips, and is on the subject of Races and Species. For the second of the two articles I am submitting for the carnival, I thought I would step into left field and look at the question sideways for a bit, as you can tell from the title […]