Posts Tagged ‘Game-Mastery’

Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1

This entry is part 2 of 4 in the series Distilled Cultural Essence

This is the second part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; this part and the next (which were originally intended to be the whole article) gives some techniques for conveying the uniqueness of the resulting culture to the players, selling them on its credibility, […]

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Distilled Cultural Essence – Part 1 of 4: Creating a different society

This entry is part 1 of 4 in the series Distilled Cultural Essence

This post is being simultaneously posted here and as the feature article in Roleplaying Tips issue #433. Subscribe to the e-zine here if you haven’t already, and check out some of the GMing Articles (including three by yours truly: ‘Dragon Characters For Eberron’, ‘Putting The Fear Back Into Disease’, and ‘On Feats’) while you’re there. […]

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Spring Cleaning for your Campaign

I had my spring cleaning just the other day (living in the Southern Hemisphere, the seasons are the reverse of what most readers would consider normal), and it reminded me of something that should be an annual tradition with gamers – spring cleaning of their games. For Players, that means looking at any long-standing character […]

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Races Should make a Difference

How does each race in your game make a difference? Put another way, if any of race disappeared, how would the setting be different? How would gameplay be different? Remaining races might venture into unexpected niches, creating interesting twists. Elven smiths, orcish druids, gnomish sailors. The world might be poorer because no race or culture […]

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