Posts Tagged ‘DM-Advice’

Maps Have Three Parts – Part 2: Adventuring Spaces

This entry is part 2 of 3 in the series Maps Have Three Parts

When mapping, I tend to focus on the corridors, rooms, streets, caverns and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can change things up to be fun and interesting for your gaming. This […]

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My Favourite PC Travel Game: Campfire Chats

In one campaign years ago, the PCs did so much travel it seemed far-fetched to give them an encounter every time they hit the road. However, I still wanted to pace things so the party was not instantly appearing at their destination each time. A fun solution we came up with was campfire chats. This […]

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Downsize Your Disasters: GMing catastrophes in your RPG

We hesitated before running this piece, which was written prior to the disaster on Haiti. It is certainly not our intent to trivialise what has occurred or in any way to be insensitive to the ongoing emergency there. Ultimately, we chose to run it at this time so that we could encourage all those reading […]

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63 Wizard Hooks

This entry is part 2 of 5 in the series Character Hooks

The following ideas could be used for player characters stuck on a PC background and purpose. Game masters could also use them for interesting NPC wizard hooks. If you have any ideas for more hooks, just comment below, maybe we’ll get to 100. Master’s experiment goes wrong, transforming the PC and cursing the master. PC […]

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Melodramatic Licence: Drama in RPGs

I thought I’d talk a bit about Drama vs Melodrama and how the two function in an RPG. This subject came to mind when reading “Hooked” by Les Edgerton, a book which I would not recommend for most aspiring authors because the author defines “good writing” as something suitable only for general fiction and posessing […]

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The Cypher Gate

In the first post about gods and the Cypher Gate in my upcoming Riddleport campaign several readers supplied great ideas. Thanks to that feedback, I have a better picture of how things are in the pirate city. The secrets of the Cypher Gate as it is in my game, with reader feedback interwoven, are now […]

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Stop Procrastinating and Get Those RPG Campaign Projects Done

A campaign killer is falling behind on planning and preparation, especially once a campaign starts. You soon lag and feel unready to GM. Then stress builds, fun flees and sessions get cancelled. This post is inspired by tips on beating procrastination over at RPG Atheneum. Alric discusses four procrastination motivators and a few tips to […]

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How to Design a Cool Holiday for Your Game – 3 Templates

With a big holiday imminent, today’s post is themed on how to create adventure-filled holidays for your campaigns. It’s one thing to have a date picked in your game world calendar, and another to have a holiday become a living, interactive game element that helps you do some of the legwork for session planning and […]

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Revealing the Exotic

Characters in my Riddleport campaign will be constructed just from the Pathfinder Core Rules and two regional supplements the group bought for Paizo’s world of Golarion. This is a nice break from the splat book inflation previous D&D 3.5 campaigns of mine have suffered. Further, I’m ruling that exotic arms, armour and equipment will be […]

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The Ascended Conflict in my Riddleport Campaign

While I’m using Golarion as the world for my upcoming Pathfinder campaign, I’m making changes to the powers-that-be in a move that is the ultimate change in top-down planning. Spoiler warning: players in my campaign please read no further. A big dynamic in my upcoming Riddleport campaign will be the Ascended – a group of […]

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A Grand Conclusion: Thinking about a big finish

I know I’ve written about this before (An Epic Confusion, Or How To Stage A Blockbuster Finish), but I’ve been thinking some more about big finishes to campaigns, prompted by the fact that my superhero campaign is currently in what I hope turns out to be an epic conclusion. As I developed this final scenario, […]

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Flavours Of Neutral – Focussing On Alignment, Part 4 of 5

This entry is part 4 of 5 in the series Focussing On Alignment

In part one of this series, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. Part two discussed the justification for alignment being part of the rules, looked at the arguement against oversimplified moral arguements, and concluded that the real problem with alignment was misuse attributable to the judgemental and morally-extremist labels […]

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