Posts Tagged ‘Campaigns’

Back To Basics Part 1: Adventure Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!” Every now and then in this […]

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October Blog Carnival Wrap-up: A cavalcade of posts about goodies

Well, it’s that time of the month when, following a Blog Carnival, the hosting site compiles a list of the blogs posted on their chosen subject and officially passes the baton on to the next host. Hold on a minute – this month the person that has to do that is me! I guess I […]

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Making The Loot Part Of The Plot: The Value Of Magic

How much is a magic item worth? Well, there’s the book value, which can be obtained by cracking open the sourcebook to the relevant page. But that just gives its price – I want to talk about how much it is worth. What is it’s value to its owner? What’s it worth from a character […]

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An excerpt from ‘A player’s Guide to Legacy Items’ – Part 2

Assassin’s Amulet is now on sale! For more information on how and where to purchase it, just check the link at the bottom of this article! But first:                 Legacy Items are one of the conceptual planks that form the infrastructure of the Legacies series. “A player’s Guide to Legacy Items” excerpts 15 pages from […]

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An excerpt from ‘A player’s Guide to Legacy Items’ – Part 1

We continue to inch closer to the release of Assassin’s Amulet. From months, the time scale has compressed to weeks, and now is being measured in mere Days (how many of them is still being decided). It’s so close, we can taste it! One of the ambitions that we have for AA is to break […]

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Making The Loot Part Of The Plot: Loot as a plot mechanic

From everything I’ve read – starting with early issues of The Dungeon, continuing with “Through Dungeons Deep”, and running all the way through to numerous blog posts – a lot of GMs have trouble connecting the desire to “make the loot part of the plot” with techniques for actually achieving this goal. It’s my impression […]

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October 2011 Blog Carnival: Making The Loot Part Of The Plot

Some backstory: This month’s Blog Carnival – hosted here at Campaign Mastery – is on the subject of “Making The Loot Part Of The Plot”. There’s a reason for that – Johnn & I were debating what makes the best subjects for carnivals shortly after we last hosted one. His contention was (in essence) that […]

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The Creation Of A Deity: The Origins Of Cyrene

Recalling the creation of a Divinity We’re continuing to build up to the big release of Assassin’s Amulet, and my excitement is reaching fever pitch (I can’t speak for Johnn & Michael). As part of that buildup, next week I’m going to present you with another excerpt from the book – but before I do, […]

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Theme vs Style vs Genre: Crafting Anniversary Special Adventures

300 and other landmarks This is our 300th post here at Campaign Mastery! Over the last couple of months we’ve seen a number of other landmarks come and go, but this is the biggest of them. While we thought about making a fuss over the others, it just didn’t seem that long ago that we […]

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Fascinating Topological Limits: FTL in Gaming

While chatting with one of the players in my Superhero campaign yesterday, the subject of FTL travel in superhero and sci-fi games came up in the course of the conversation. Since I’m always on the lookout for good subjects to write about for Campaign Mastery, and this is a problem that’s come up in many […]

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By The Seat Of Your Pants: Six Foundations Of Adventure

Last week I offered seven-and-a-half secrets to the art of successfully creating ‘adventures on the fly‘, with minimal or no prep. The fourth “secret” (everyone knows it now, even if they didn’t know it before!) was incomplete, presented only in summary form, because I could tell that it was going to take more room and […]

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Draco Inadequatus: Beefing Up 3.x Dragons

Ian Gray was going to be providing a second guest post for us today, but he’s had computer problems during the week and seems to have run out tof time. Fortunately, I had this post in reserve, just in case… A Sad Truth Dragons are supposed to be the most awe-inspiring, iconic creatures in D&D […]

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