Posts Tagged ‘Campaign-Admin’

Compound Interruptions: Manipulating Pauses

This entry is part 4 of 4 in the series Further thoughts on Pacing

Sorry for the delay in posting this – my ISP is conducting maintenance of some sort, and my connection kept dropping out, making it hard to upload and format the article in the usual manner. Combinations So far, I’ve been looking at the different elements of pauses-in-play in as much isolation as possible, going beyond […]

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Status Interruptus: Types Of Pause

This entry is part 3 of 4 in the series Further thoughts on Pacing

In part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and that the type and length of pause was a critical variable […]

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New Beginnings: Phase X: Beginning

This entry is part 11 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series has examined the process of creating a new campaign in detail, and at last, the new campaign is ready for the curtain to lift and the show to begin – right? Right? This isn’t the first time it has seemed that way since this series […]

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New Beginnings: Phase 9: Completion

This entry is part 10 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching its conclusion. Campaign Structure There isn’t much of a structural nature left undone, or so it must seem – and, truthfully, the bulk of the work is done. But there […]

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Anatomy Of An Interruption – Endpoints

This entry is part 2 of 4 in the series Further thoughts on Pacing

Having established in part one of this series that a pause or interruption to play or to the primary plot being deployed within the game can be more than a necessary inconvenience, it can be a tool whose manipulation by a savvy GM or TV producer can enhance the game or production, it’s time to […]

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Pacing and the value of the Pause

This entry is part 1 of 4 in the series Further thoughts on Pacing

Discovering The Principles This was originally envisaged as one small and relatively quick article. It didn’t work out that way. Instead, this is the first part of three… I was watching a repeat of an old TV show the other week – one that had been subsequently re-cut to facilitate more ad breaks – and […]

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Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 of 4 in the series Some Arcane Assembly Required

This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a Medusa, Minotaur’s horn, black dragon blood) very Rare (Essence of the ghost […]

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Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

This entry is part 1 of 4 in the series Some Arcane Assembly Required

Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

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The Crochet Masterpiece: One-player games as Campaigns

This entry is part 4 of 4 in the series One Player Is Enough

A brief recap: This is the final part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One (though it has definitely been updated since that was published). So far, we’ve looked at the effects on combat, characters, roleplay, and how those […]

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New Beginnings: Phase 2: Baggage Dump

This entry is part 3 of 11 in the series New Beginnings

There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in part 0. While there are always going to be things that you will want to bring forward from your previous game, there will be a lot of […]

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New Beginnings: Phase 1: Inspiration

This entry is part 2 of 11 in the series New Beginnings

There are times when we all have to make a fresh start. This series is going to examine the process in detail. Finding Inspiration You need to start with an idea. While this might be an original concept, many people derive inspiration from existing sources. Depending on what that source is, the idea may be […]

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A Singular Performance: Roleplay and General Principles in one-player games

This entry is part 2 of 4 in the series One Player Is Enough

A brief recap: Quite some time back, in an Ask-The-GMs, I discussed singe-player campaigns in what seemed at the time like quite a lot of detail. After recently starting a Dr Who single-player campaign, I decided to review that article to see if there was anything more to be said. It turned out that there […]

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