Posts Tagged ‘Adventure-Creation’

People, Places, and Narratives: Matching Locations to plot needs

In my first article for this month’s Blog Carnival, I asked the question ‘Location, Location, Location: How Do You Choose A Location?‘ and identified ten or eleven influences on the decision, and an approximate hierarchy within them, but was unable to offer even a guideline beyond those observations in answer to the question. Today, the […]

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Places to go and people to meet: The One Spot series from Moebius Adventures

For today’s entry into the Blog Carnival, I’m going to review a series of new products from Moebius Adventures – one free, and two at the low, low price of $1 (US) that collectively offer a trio of locations to drop into your campaigns. The candy bar of RPG Supplements Tiny PDF game supplements are […]

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Location, Location, Location – How Do You Choose A Location?

How do you choose a location? Where do events transpire? What considerations should you take into account, and what is the process and the chain of logic that gives the best answers most rapidly? These are questions that Blair and I will have to tackle repeatedly tomorrow, as I write this, because our next pulp […]

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