Economics In RPGs 8: The Digital Age Ch 3

This entry is part 13 in the series Economics In RPGs

Lots still to get through, so as usual I’m going to dive right in. While I’ll try to have this make sense in a standalone mode, it would be preferable for you to have read Chapter 8.1 and last week’s Chapter 8.2 before continuing. The Digital Age, Fourth Period 00s-2010s Most of the decade that […]

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Economics In RPGs 8: The Digital Age Ch 4

This entry is part 14 in the series Economics In RPGs

As usual, I’m going to get right down to business. While I’ll try to have this post function as a standalone, You’ll get a lot more out of it if you have already read Chapter 8.1, Chapter 8.2, and Chapter 8.3 before continuing. The Digital Age, Fifth Period 2010s-2020: The decade of fallout The most […]

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Economics In RPGs 8: The Digital Age Ch 5

This entry is part 15 in the series Economics In RPGs

Now Updated! – Scroll to the bottom of the page (past the table of contents) for the additional content if you’ve already read the main article. I usually write the bulk of these articles on Monday and publish them at Midnight that night or just a little after. The Monday juts past has all sorts […]

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Economics In RPGs 9: In-Game Economics

This entry is part 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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