Archive for the ‘Tools & Techniques’ Category

Prep-Tools Part I: Campaign and Adventure Planning

This entry is part 2 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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GM’s Toolbox – Introduction

This entry is part 1 of 14 in the series GM Toolbox

This week we kick off a new series written by German RPG blogger, Michael Beck. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. The series covers breaks GMing into four sections: World Building: Creating […]

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Directed Plots, Undirected Narrative, and Stuff That Just Happens

There’s been a lot of commentary over the years about different styles of campaign. Most distinguish between Episodic and Serialized campaigns, and many writers seem to assume that those are the only types of campaign there are. This is a position with which I don’t agree; there are more layers and levels within this classification […]

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How To Fall In Love With GMing Again + iPad App Review of Daily Notes

Write down your ideas when they come to you. This core GM tip gets repeated often in the Roleplaying Tips newsletter for good reason. If you do not record your ideas, they could get lost or fuddled, and I find nothing more frustrating when my brain pumps out a super idea only to ignore or […]

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Taming The Time Bandits: Some time-saving combat techniques

Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the contrary. While he did not track the components of his activity, he was able to dismiss a couple of […]

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My Group’s Time Thief Revealed – Chronology iPad App Review

I was curious to see how long combat encounters last in my Riddleport campaign, and how long my group takes on each turn to do our actions. I surfed around for a long time, looking for the right timer software, and then I finally found it, for the iPad. This is a review of how […]

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The Nth Level Of Abstraction

During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted. This got me to thinking about the hierarchy of abstraction, and how often we (GMs) move from one level to another in the course of a typical game session, and how we can use […]

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8 Easy Ways to Organize Your Dungeon Tiles

This month’s RPG blog carnival is about cartography and mapping. So, I thought I’d talk about D&D tiles, of which I have several sets, and I like them a lot. If you own more than a couple sets of D&D tiles you understand the challenge in organizing them. The tiles are double-sided, so you want […]

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On The Nature Of Flaws

Disclaimer: This article was prompted and inspired by my receipt of a free copy of Player’s Option: Flaws from 4 Winds Fantasy Gaming, but it is largely based on my experience with the Hero System. 4 Winds did not solicit this review and did not recieve notice of the content. /Disclaimer So that we’re all […]

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Undead Foe Generator

Who says undead can’t have personality? While rank and file skeletons and zombies will get mowed down faster than you can roleplay, you can turn any single undead into a remarkable NPC. To do that, you just need to add a few details beyond the stat block. Today’s generator will help you do this. Skull […]

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Hexographer – RPG Mapping Dream

Hexographer RPG Mapping Software Summary: Hexographer rocks and solves wilderness mapping fast for RPGs. Even left-brain squareheads like me can churn out beautiful and functional maps quick with Hexographer. I have known about this software for awhile but only recently contacted the owner for a review copy. Erin Smale, publisher of Chimera, put me onto […]

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Lessons From The West Wing III: Time Happens In The Background

This entry is part 7 of 9 in the series Lessons From The West Wing

One of the best pieces of writing/direction that I’ve ever seen in a TV production takes place in a later episode of the series, in season 6 or perhaps 7, and it’s something that has made an indelible mark apon my awareness and handling of the passage of time in my campaigns. The Scene One […]

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