Archive for the ‘Planning & Preparation’ Category

The Brute Force Inspiration Solution

I’m trying a new layout approach in this article. It sacrifices some screen real estate for indented subsections. Do readers like it? Let me know what you think of it! A lot of the advice here at Campaign Mastery sometimes gives the impression that there’s a shortcut to solving every problem, because offering alternative perspectives […]

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Ask The GMs: Shared Worlds and Co-GMs

There’s a whole spectrum of collaborative modes in existence these days, ranging from the cameo appearance or recurring pastiche all the way through cross-overs to the tightly-knit true shared creative spaces that are almost completely collaborative in nature. Although in literature, the Thieves’ World series is generally thought of as the first shared world that […]

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Basics For Beginners (and the over-experienced) Part 10: Rhythms

This entry is part 10 of 12 in the series Basics For Beginners (and the over-experienced)

(I’m sure some have been wondering when it would resume – Part 9 was published in September 2016, after all…) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the […]

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With A Polished Pen

During the week I thought up a design for an infographic that would have encapsulated last week’s post in a single, easy-to-digest/use diagram. But Infographics aren’t my strong suit and I have no experience at doing them, and it became clear that it was going to take longer to complete than it was worth – […]

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The Pentagon Of Encounter Design

There are five attributes to any encounter that define it, and any one of them can be the foundation of that encounter. In the old days of D&D, it used to be that there was relatively limited flexibility. You chose an encounter based on one of these five criteria and everything else was more-or-less dictated […]

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A radical concept: The GM Task Experience Table

On twitter the other day, one of my regular contacts (Rising Stars Press) posted a meme that read something along the lines of “All right folks, give yourselves 500 xp for surviving 2016” and an image of Gary Jackson. And, as sometimes happens, one stray thought had a whirlwind romance with another, and before you […]

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Plotting The Phone Book: A How-To Of Adventure Inspiration

0. New Year, Old Business Welcome to 2017! I hope every reader has had a happy and safe Holiday period and is now ready to face the New Year with gusto and confidence, recharged and re-energized. For the first time in, I think, eight or nine years, I took the Christmas/New Period off, completely. No […]

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Paving Over Plot Holes: A Masterclass in Adventure Creation

I’ve spent a fair amount of time over the last couple of weeks working on the next adventure in the Zenith-3 campaign, and the techniques employed have enabled me to illustrate some of the techniques that I’ve written about in the past. Normally, I would not post an article on the subject until after the […]

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The Perils Of Pre-Play

As part of the recent Blog Carnival, I shared a tool that I had developed for creating a character’s background (Blog Carnival November 2016: The Ordinary Life of a Fantasy PC). As part of that article, I originally had a section (entitled “An Alternative Route”) discussing playing a pre-game to enable players to develop the […]

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A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

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Ask The GMs – Up Hill and Down Dale: RPG Travel Laid Bare

Once again I’m daring to tackle a topic without the counsel of my friends and fellow GMs, largely because I had a clear answer in mind. Today’s question comes courtesy of Jason B, who asked, “Hey, I was about to start up a campaign that would ultimately take characters to all ends of the world. […]

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Blog Carnival November 2016: Ordinary Life in an RPG

This is an article in two halves, but the two should segue together seamlessly. The first is partially a rebuttal, partially a sequel, and partially a reply, to Clark Timmins’ thought-provoking submission to the Carnival, The Real Life of Heroes. The second half looks at how the ordinary lives of the PCs are depicted in […]

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