Archive for the ‘PCs’ Category

Causa Domasura, The Home Of Reason

This entry is part 4 of 7 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. My players will be examining this one carefully for any additional nuggets of additional information that I include because this particular group are tied up in their current in-game situation. They think they know who’s responsible and have a working theory – are […]

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Bher Yuralvus, The Home Of The Endless Library

This entry is part 3 of 7 in the series On Alien Languages

* This article was updated on 23 Sept 2012 * Metagame Origins & Status Bher Yuralvus is one of the least-detailed of the Shared Kingdoms. Several Paragraphs of information concerning it appear to have gone missing during the editing process of the House Rules, so that what little remains is full of non-sequitors. As a […]

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Boxed In: A problem-solving frame of referance for players & GMs alike

We’ve all had mental blanks from time to time. When we’re players, a GM presents a problem that should be a slam-dunk to solve – but we can’t seem to grasp the blindingly obvious. Similarly, there are times as a GM when a problem has an obvious solution that we completely overlook, and times when […]

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The Shared Kingdoms: A Premise from the Shards Of Divinity campaign

This entry is part 2 of 7 in the series On Alien Languages

Here’s where we’re at: In order to complete my series on Names, I need to deal with non-human languages; and the best – in fact, the only – approach that I have found for explaining the procedure that I’ve come up with for the creation of such languages is to describe how I do it […]

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Turning Reaction into Proaction – plotting techniques to get your players moving

A number of my recent articles here at Campaign Mastery have been derived from conversations with other GMs on Twitter (yes, readers, we GMs do actually talk to each other – and no, it’s not to find better ways to screw the players, well usually not.) Today’s article derives from just such a discussion between […]

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Go Hard Or Go Home: Graceful Character Aging

Some game systems have rules built in for character aging. Others don’t. Some of those aging rules function gracefully. Others don’t, or are shockingly clumsy. This post is all about how I handle character aging in my campaigns – gracefully and relatively painlessly. The Harbinger Of Aging Quite early on in my GMing career, I […]

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On The Edge: Implications of the D&DNext Advantage mechanic

Only a short article this week (at least in terms of word count) because there is easily five times as much work beneath the surface! A few weeks ago, I read a really interesting analysis of the mathematics of the D&DNext advantage mechanic by the Online DM. And yet, there was a disconnect between that […]

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Living in an RPG: The Accumulation Of Mundane Events

For obvious reasons, I’ve been in a very introspective frame of mind in recent weeks. It occurred to me today that my life has now changed almost comp-letely from where I was ten years ago. Ten years ago, my primary occupation was as a bookkeeper. I hadn’t worked for a few years, but was still […]

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The Ultimate Disruption: The loss of a player

The death of a player naturally forces a GM to reassess his campaign and plans. But this sort of tragic event is not the only reason why this might become necessary – a player might move away, or might simply tire of the campaign and want to play something else, or might even give up […]

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An Empty Death, An Empty Life: Making PC Death Matter

An empty Death is a terrible thing When Tasha Yar (Denise Crosby) died in Star Trek: The Next Generation, there was an outcry amongst fans. Not because the character had been killed off so much as because she died what was later described even within the series as “an empty death” – a death without […]

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The Age Of An Elf: Demographics of the long-lived

I’m taking a break from the ongoing Earth-regency Alternate History series this week (mostly because research has been taking more time than I’ve had available. Instead, the following is based on an email exchange between one of my players and myself, raising some serious questions about the population dynamics of longer-lived species and aging in […]

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Exceeding the Extraordinary: The Meaning Of Feats

From time to time, I like to look behind the curtain – to see what makes the mechanics of the games that I play tick, and what the implications are. Sometimes this leads down unexpected byways, and at other times it yields a nugget or two of insight. And sometimes, it just goes nowhere. So: […]

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