Archive for the ‘NPCs & Villains & Monsters’ Category

Distilled Cultural Essence – Part 1 of 4: Creating a different society

This entry is part 1 of 4 in the series Distilled Cultural Essence

This post is being simultaneously posted here and as the feature article in Roleplaying Tips issue #433. Subscribe to the e-zine here if you haven’t already, and check out some of the GMing Articles (including three by yours truly: ‘Dragon Characters For Eberron’, ‘Putting The Fear Back Into Disease’, and ‘On Feats’) while you’re there. […]

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The Undead Are Coming!! A reply to Johnn

I started to write this as a comment to Johnn’s post “Undead Are Taking Over. What Happens?”, but realised that my comments were so extensive as to require a post of their own. Note that this is an extra post, my usual blog entry for the week will follow in a day or two. Here’s […]

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Pile On This: Undead are Taking Over. What happens?

Help! In my Carnus D&D 4E campaign the PCs failed to stop a permanent rift to the Shadowfell opening. Now undead are pouring out like hallelujahs at a Pelor rave. So, what are the consequences? Got any ideas? Here are a few I’ve thought of: Wildlife flee in the path of undead. Most animals will […]

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Guilds, Organisations, and other Bad Company

The DMG II for D&D 3.5 defines Prestige Classes as representing organisations; Taking a prestige class is synonymous with joining the organisation that the Prestige Class represents. At least, that was the original theory. The fact is that it was only ever partially true in D&D 3.5, and D&D 4 has a completely different paradigm […]

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Spring Cleaning for your Campaign

I had my spring cleaning just the other day (living in the Southern Hemisphere, the seasons are the reverse of what most readers would consider normal), and it reminded me of something that should be an annual tradition with gamers – spring cleaning of their games. For Players, that means looking at any long-standing character […]

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Races Should make a Difference

How does each race in your game make a difference? Put another way, if any of race disappeared, how would the setting be different? How would gameplay be different? Remaining races might venture into unexpected niches, creating interesting twists. Elven smiths, orcish druids, gnomish sailors. The world might be poorer because no race or culture […]

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