Archive for the ‘Metagaming & Metagame Theory’ Category

The Past Revisited – Nov 2017 Blog Carnival

This isn’t the post I expected to put up today. The other one’s ready, and will appear later in the week. The reason is because it’s almost November – and that has a significance that will become clear any second now… Once again it’s time for Campaign Mastery to host the Blog Carnival for the […]

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To Your Own Self Be True

A side-comment by one of the players in my Zenith-3 campaign the last time we played raised some interesting questions. The player was speculating that the solution to a side-mystery that the PCs are currently investigating might have repercussions beyond those the players were presently aware of, simply to cause trouble between political authorities and […]

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The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs

This entry is part 4 of 5 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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A Role To Play

For the last two days, what was an intermittent telephone and internet problem caused by excessive line noise has become no telephone and internet service at all. So I will be posting this via an Internet Cafe, but it will be the last post published until this mess is sorted out. Hopefully, that means that […]

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High-Fives and other in-Game Rewards

With this item, I continue the practice of offering shorter articles to start the week. Usually, this is to make room for a longer article later (and from time to time, the sequence has been temporarily inverted), but for much of the next year, that’s the plan. This week, though, it’s not for that reason […]

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Beware The Derivative, Embrace The Inspiration

It’s one of the easiest techniques to follow – you simply copy a character or a plotline from some other source, be it Television, a Movie, or a literary source. If you’re particular clever, you might go so far as to rename the character. There are a number of reasons why a GM might be […]

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We could be Frenemies: Using Good Creatures As Opponents

Sometimes, you want to hit your players with a problem that can be solved only with action of the most violent kind. In D&D, a monster that presents a kill-or-be-killed situation; in a superhero game, a violent threat that has to be stopped before innocents are harmed. But it’s never a good idea to do […]

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The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

This entry is part 3 of 5 in the series Elephant In The Gray Room

As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for a few weeks, but now it’s time to get back to it! The Elephant In The Gray Room is […]

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Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

There are two different visions of a typical winter’s day. If altitude and latitude permit, you have your snowy day with bitter winds and flurries and whiteouts and snow getting down your back; if not, then cold and wet with howling winds and driving rain that sheets horizontally and in which the only cover is […]

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Progressive Modifiers In The Zener Gate system

This entry is part 3 of 4 in the series The Zener Gate System

Prelude I: Someone asked why readers might want to read a diary of rules creation. The Answer is simple: it helps you understand rules and rules processes, making it easier for a GM to interpret other game mechanics as they encounter them. That’s always the value of a glimpse behind-the-scenes!   Prelude II: Well, that […]

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A Proliferation Of Lesser Masterminds

It’s easy to fall into the trap of having a singular arch-enemy in a campaign. If anything happens to that enemy, it can leave the GM casting around for a direction. What’s more, having one central villain who is responsible for all that ails the world (and his flunkies, of course) is inherently a harder […]

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Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

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