Archive for the ‘Johnn’ Category

Blog Carnival Wrap-Up – What Inspires Your Games?

Thanks to all the bloggers and commentators who participated in June’s carnival about what non-game media have most inspired your games and how. I was surprised by the variety of answers. I think there’s an idea or three here for any GM’s tastes. Good job everyone! Lizard Games was inspired by the clone wars, which […]

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New Contest to Celebrate 500 Issues

To celebrate upcoming Issue #500 for Roleplaying Tips we’re holding a contest. RPT reader Daniel at www.steamcrow.com said we should do 500 of something, such as 500 random city encounters. That’s pretty ambitious, but it sounds like a great idea. Let’s do it. I’ve got some prizes lined up, as well, to further celebrate. How […]

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Plot Stat Block For The Organized Game Master

How do you organize your plot notes so you are on top of the details? In my Riddleport campaign, I have several plots hatching, and I would find tracking them difficult without using my plot stat block. It does not matter if you use Obsidian Portal, another wiki, a notebook or Post-Its; you must find […]

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How To Be A Confident GM, Part 2

Confidence is key to having fun long term as a game master. Last week we covered several tips on how to become a confident GM, and this week we deliver more. Collaborate Say yes whenever possible. Get into the habit of building on player input and ideas instead of overwriting them. Pass ideas around so […]

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How To Be A Confident GM, Part 1

Gnome Stew recently posted an article about running on minimal prep game. One of the points was to GM with confidence, and that got me wondering about how exactly do you be a confident GM? Following are a few ingredients to that recipe. I look forward to your comments about what you do to bolster […]

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Google Calendar As An Awesome Campaign Calendar

I’m using Google Calendar as the in-game calendar for my Riddleport Pathfinder campaign. It started as an experiment, but it’s worked so well I’m making it a permanent addition to how I run the campaign. Perhaps you can do this too. Riddleport is set in Paizo’s world of Golarion, and the calendar in that world […]

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What inspires your games?

This month’s RPG Carnival, which Campaign Mastery is delighted to host, poses the question: What non-game media have most inspired your games and how? The answer for me is Saturday morning cartoons, which I grew up on and still watch today. Anything is possible in a cartoon. It’s pure imagination at work in every genre. […]

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Ask The GMs: An Inconsistency of Play

How do you fix it when inconsistent roleplay or interpersonal conflicts are killing the campaign? The more restrictions on gameplay you have, and the more expectations on play style you have, the more you need to talk about this with everyone in the group and reach consensus. Assumptions kill groups faster than monsters. Campaign Mastery […]

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Book of Dead Characters to Celebrate Your Gaming

A friend I once gamed with was awesome at celebrating gaming. He made sessions into special events. He had props. He talked about games in a special way, like a sports fan does about when their team won the championship that year. He celebrated the details and told stories about special session moments. It was […]

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Ask The GMs: How to GM solo PCs (especially in combat)

Campaign Mastery was asked, GM Brian: “I’m trying to run a D&D 3.5 Eberron campaign that will mostly be a solo campaign for my friend. I’m just looking for tips on how I can run a well balanced solo campaign that can still have a good amount of combat.” Johnn’s Answer: This is a great […]

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Architecture of Riddleport Inspires Plots

Architecture is often an afterthought in campaigns, so it under performs as a GM tool. I’ve set about to fix that for my Riddleport campaign. Here are a few of the ways I’m using building architecture to enhance the campaign, and I describe my thought processes so you can do the same for yours. The […]

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Former PCs as NPCs

Bryan Howard recently submitted this tip to Roleplaying Tips: Former PCs as NPCs The best and easiest way to have great NPCs is to inject your old characters. The fighter who settled down and opened a tavern, school or guild. The cleric who built his own temple. Another way is to use former player characters […]

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