Former PCs as NPCs
Bryan Howard recently submitted this tip to Roleplaying Tips:
Former PCs as NPCs
The best and easiest way to have great NPCs is to inject your old characters. The fighter who settled down and opened
a tavern, school or guild. The cleric who built his own temple.Another way is to use former player characters who have parted ways and left the group for whatever reason. This way you already have a history and a personality for the NPC.
This is a classic tip because it’s a good one. Do you do it? If not, start.
Another past tip from the ezine advised GMs to get a copy of each PC at every level or each stage of significant improvement. By the time a D&D PC is level 20, you’ve got 20 NPCs. If the player was an optimizer, you’ve got 20 killer NPCs.
Archive both aspects of a PC: crunch and fluff = 3
Ask your players for a copy of their PCs each level. Do this also to handle absentee players so you have a recent version of their character on hand for rulings.

Reuse PCs to build your library of NPCs
With copy in hand or on disc, annotate it with personality details if the player has not already.
Note everything you can think of that defines the PC’s unique presence in the group:
- Character demeanor
- Behaviours
- Quirks
- Motives
- Favourite sayings
Combined with the stats, you have a wonderful NPC that you not only have details for, but fond memories of to draw upon when roleplaying him.
But wait, there’s more. As a sneaky GM, you will also want to record the character’s best tactics. This is where the crunch (statistics) meet an aspect of fluff (tactics) to give you dangerous NPCs. Note his:
- Positioning and movement
- Preferred attack types
- Ability and feat combos
- Tactical equipment use
- Spell picks and uses
- Skill usage
Add flaws
One thing NPCs can do well that many PCs cannot is show weakness. Nobody is perfect. Players want to be heroes, and unless your game has a flaws system, chances are the PCs show no weaknesses.
You will want to round out PCs converted to NPCs by adding a weakness or two.
Make your favourite a villain
Like parents, game masters do not want to admit they have a favourite character in their campaigns. But we do. Good GMs will ensure no preferential treatment is given. Great GMs will try to bring out the best in the other PCs. However, that one PC makes you laugh that little bit extra, or cause you to lean forward a couple inches more when he acts.
Pay homage to these PCs by turning them into villains in your future campaigns. There are many ways to turn a good PC into a menace:
- Make them evil
- Change their philosophy to “the end justifies the means”
- Give them a dilemma that forces them to make horrible choices
- Bite them with a vampire
- Give them an alignment changing or cursed magic item
Submit PCs to community sites
Pay it forward by adding these pre-built great characters to community sites to share with other GMs and help them populate their campaigns. I know of a couple sites where you can do this. If you know of others, drop us a comment:
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May 3rd, 2010 at 8:26 pm
[…] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery – Former PCs as NPCs http://bit.ly/bSrtkK #rpg […]
May 4th, 2010 at 7:14 am
This is in fact great advice.
Do you know of any way to make it work with D&D 4e? Short of just keeping the fluff and changing all the mechanics, anyway.
May 4th, 2010 at 12:32 pm
I’m not clear on why it wouldn’t work as written for 4e. But I’ve never used the system. So this question really should wait for Johnn, who at least has.
May 4th, 2010 at 2:04 pm
4th edition builds NPC’s much differently than PC’s. The system is not designed to handle NPC’s build like PC’s, probably due to things like daily powers (which the PC’s routinely expend, and the NPC’s would always have in full supply if they didn’t fight that day).
That is one of the big complaints about 4e, PC’s and NPC’s are different, so what one has cannot be given to the other without homebrewing. PC’s cannot become werewolves, vampires, etc. Basically anything that is an acquired template and/or would give an LA in 3.5 is no longer available to the PC’s. And in the few cases when a PC becomes a vampire for example, it specifies that the character becomes an NPC. On the other hand, NPC’s don’t get daily powers and have much fewer powers in general.
May 4th, 2010 at 2:41 pm
I never had much luck crossing over between PCs and NPCs anyway. PCs have giant piles of magic items and abilities and animal companion stats — imagine looking through a four-page character sheet for each NPC in a combat.
Meanwhile, I run Goodman Games modules and they tend to have really wild NPCs like werebadger ranger/rogue or zombie grigs, so even though I have the statblocks on 3×5 cards I never seem to pull one out.
May 4th, 2010 at 6:14 pm
@Robert – good call on 4E. I forgot about that. We house-ruled from the start that NPCs built with the PC rules were allowed. We house ruled a lot actually, and still ended up switching to PFRPG.
However, PC personalities should be portable even between genres and systems.
May 5th, 2010 at 4:26 am
“If you know of others, drop us a comment:”
Absolutley, the Stuffer Shack is made specifically for this purpose. We have PCs to steal, NPCs to steal, Enemies, Monsters, etc.
Check it out!
I especially love turning PCs into NPCs (more so than into villains). It’s just so believable and familiar.
.-= Charisma´s last blog ..Screw Combat! Why sometimes the best fights aren’t even about fighting at all =-.
May 6th, 2010 at 7:18 am
Thanks for the heads-up, Charisma. Different tools suit different people, so the more options we can give people, the better.
May 7th, 2010 at 5:13 pm
[…] Former PCs as NPCs I love this concept! I’ve used it quite a bit in the past, and I’m about to do it again in a campaign that starts this weekend. I’m taking PCs from a past campaign, turning them into NPCs for this game and running with them. I can’t wait to do it to see how it goes. The PCs were from a very long running campaign, so I know them well. This should help add more life to the game. […]