What inspires your games?
This month’s RPG Carnival, which Campaign Mastery is delighted to host, poses the question:
What non-game media have most inspired your games and how?
The answer for me is Saturday morning cartoons, which I grew up on and still watch today.
Anything is possible in a cartoon. It’s pure imagination at work in every genre.
- Plots tend to be simple and suitable to gaming. Easy to study, easy to emulate.
- Characters tend to be iconic, two dimensional, fun, simple and easy to model. They are also memorable. I’d gladly take a memorable NPC over a muddy and complex one in my games anytime.
- Environments are easy to visualize, recall and describe.
I think cartoons are awesome GM inspiration.
Here are some of my favourite cartoons growing up that I still watch today either on DVD or YouTube:

Scooby Doo is great for GM inspiration. Simple plots, lots of action, great fun.
- Scooby Doo. The first series is my favourite, but I’ll watch any of the dozen other variations. Great villains and foes. Always interesting NPCs. A variety of settings and memorable locations, such as an aircraft graveyard, theme park, ski resort, Scottish castle, and dozens more.
- The Smurfs. In a world where everybody is blue and three apples high, how do you stand out? A fantastic (dare I say smurfy?) example of how to make NPCs distinct.
- Super Friends. Great villains and super action! (Pun mightily intended.) I especially liked the epic scope of some of the episodes. Save the planet, rescue the galaxy, repair the dimension.
- Thundarr the Barbarian. Post-apocalyptic fantasy. This was just a fun show. I remember looking at all the old artifacts of our age in the introduction and episodes and thinking, perhaps for the first time, how nothing is permanent, not even the mighty New York.
- Spider Man. Awesome bad guys, small scope plots in general, a seedy city. The funky animation was a bonus, as was the theme song. The variety of creatures, villains and hazards is always inspiring.
- Looney Tunes. Is there any plot variation left untouched with this epic run of slapstick cartoons? Even opera was covered. Opera. I think I liked the political aspect of many of the cartoons best. Seeing leaders parodied gave me a bit of insight into that realm. I remember asking nearly everyone where my hossenfeffer was. Still do.
So, old school 80s cartoons have inspired much of my gaming (and my personality, if you ask my wife). How about you? What non-game media inspires your games?
If you are an RPG blogger participating in the carnival, add your links below as well.
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May 31st, 2010 at 9:50 pm
[…] This post was mentioned on Twitter by JohnnFour, RPG Bloggers Network. RPG Bloggers Network said: What inspires your games? from Campaign Mastery http://goo.gl/fb/X4Eu4 #RPG […]
June 1st, 2010 at 4:47 am
I’d say when I first started it was books like the Thieves World series and Dragonlance series to a lesser degree. These days it seems to come from all over from fiction and non-fiction books, kick ass series (like Spartacus), all theses blog that are avaialable and just the stories I’ve made up in my mind wanting to see how they unfold.
.-= Tim Shorts´s last blog ..A Rusty Battle Axe Catch-Up Post =-.
June 1st, 2010 at 9:33 am
I have posted my own reply here: http://www.mrlizard.com/rants/49-tabletop-rpgs/183-what-inspires-my-games
.-= Lizard´s last blog ..What Inspires My Games =-.
June 1st, 2010 at 12:21 pm
Another great post…it keeps me coming back..thank you.
June 1st, 2010 at 2:34 pm
I make ton’s of lists. Lists of places I’d like to see, Bad guys that might creep everyone out, a really cool quote to bring in at some point. Then I can re-visit them whenever I’d like. That’s the biggest help to me.
That and the usual, cool mood music, neat movies, great literature. I’m just reading up on some Lovecraft to bring in some elements of horror. Hope it works out well!
.-= Tim´s last blog ..The New Hub =-.
June 1st, 2010 at 9:41 pm
Video games inspire me. Right now I’m working on turning one of my favourite series, the Tales Of games into an RPG. It’s difficult because you want to bring the flavour of the games (the fast combat, the RPG stats and the special moves), but I have to consider the balancing act (mechanics and flow) and such. But it keeps me going and gives me the feeling that I’m sort of making a game. I enjoy talking about potential characters because the game has no concrete system yet, and the possible classes are endless. Converting the rules from the actual games into tabletop format (like the cooking systems or the titles), really makes me happy.
It’s taken me a long time (almost 4 years now), a lot of stops and starts, beginning from scratch and giving up when it looked too hard. But it’ll all be worth it in the end because I know a lot of people who want to play the finished product, people I can’t let down.
June 2nd, 2010 at 1:54 am
Well, here’s part 1 of the response – acknowledging the role of certain classics. More to follow – there’s a lot of inspiring stuff out there.
.-= satyre´s last blog ..inspirational stuff =-.
June 2nd, 2010 at 9:02 am
[…] direct your attention to @JohnnFour of Campaign Mastery, who’s hosting a blog carnival about what non-gaming media inspires your games. I think I may have a few things to say about that as well. […]
June 2nd, 2010 at 1:44 pm
[…] For June’s Blog Carnival, Johnn Four kicks it off by asking, “What inspires your games?” […]
June 2nd, 2010 at 1:47 pm
And here’s my own contribution. I haven’t done a Carnival for a while (heck, I haven’t blogged properly for ages) and this one is right up my alley.
Thanks for the inspiration!
.-= d7´s last blog ..Inspiring imagery =-.
June 4th, 2010 at 5:51 pm
[…] What inspires your games? This post is all about cartoon inspiring games. While this may be great for Johnn, it doesn’t work for me. Mainly because I despise cartoon with a passion, but that’s a story for another time. My inspiration comes from books that I read, adventures that I skim for nuggets of goldenness, listening to my players (mainly listening to them talk to each other about the game) and some movies. What inspires you? Maybe Johnn’s thoughts on the matter will help you focus your search for those great “Ah Ha!” moments. […]
June 7th, 2010 at 6:10 am
Here’s my contribution to the carnival: http://heldaction.wordpress.com/2010/06/07/rpg-carnival-what-inspires-your-games/
.-= Tyler´s last blog ..[RPG Carnival] What Inspires Your Games? =-.
June 7th, 2010 at 1:32 pm
[…] post is part of the RPG Blog Carnival for June 2010 – What inspires your games? – hosted by Campaign […]
June 7th, 2010 at 3:20 pm
Hey,
Here’s my contribution: http://latetotheparty.ca/?p=377
Actually, close to half my blog is about plundering Pop Culture, so there was almost too much for me to write about.
June 8th, 2010 at 12:23 pm
Here be mine.
http://barrowsandboggarts.blogspot.com/2010/06/rpg-blog-carnival-what-inspires-your.html
Thanks!
.-= Creeps´s last blog ..[RPG Blog Carnival] "What Inspires Your Games?" =-.
June 8th, 2010 at 7:35 pm
Here’s mine: http://www.creativeanomalies.com/blog/2010/06/08/inspiration-carnival/
The short version is that I love soundtracks and movie trailers. They are inspiring in so many ways. A huge punch in a very short story.
.-= Will´s last blog ..Pardon My Code [Site] =-.
June 9th, 2010 at 1:09 am
[…] Where to Draw when the Well is Dry Written by Tyson J. Hayes on 2010/06/09 – 00:00 – Hello there, and thanks for checking us out! If you like this page check out our other great posts: Introducing a New Player Describing Who We Are Confessions of a Rules Lawyer Make Them an Offer they Can't Refuse All Your Characters Talk The Same Savage Worlds Primer Part 1 You may also want to subscribe to the RSS feed for updates on this topic.Powered by WP Greet Box WordPress PluginThis month’s RPG Blog Caravel ask’s the question: “What non-game media have most inspired your games and how?” […]
June 9th, 2010 at 2:03 pm
8-bit Nintendo games. The best ones featured:
– A perfect blending of action, puzzle, exploration, and story. What might have looked like a pure action-sequence of running, shooting, and slashing often was a puzzle unto itself, as you figured out how to best defeat the enemies or searched for a hidden treasure or a way to reach an out-of-the-way spot.
– Heroes who were both athletic action combat machines and adept spell casters (whether it was ninja magic, a collection of elemental wands, or whatever).
– A bright color palette. Vivid cartoon characters, often with creative monster designs and peppy music, created worlds that just dripped fantasy.
June 13th, 2010 at 9:37 pm
[…] RPG Blog Carnival: What Inspires My Game This month’s RPG Blog Carnival is hosted over at Campaign Mastery, and the topic is “What non-game media have most influenced your games and how?” […]
June 13th, 2010 at 9:39 pm
Well, got mine up. http://nitessine.wordpress.com/2010/06/08/rpg-blog-carnival-what-inspires-my-game/
.-= NiTessine´s last blog ..RPG Blog Carnival: What Inspires My Game =-.
June 14th, 2010 at 12:37 am
[…] to Be a Muse Posted by Ravyn on June 14, 2009 RPG Blog Carnival this month, over at Campaign Mastery, is on inspiration. Technically, the question is “What […]
June 14th, 2010 at 8:52 am
I’ve added an additional entry on this topic: http://www.mrlizard.com/rants/49-tabletop-rpgs/185-rudyard-and-ringworld
.-= Lizard´s last blog ..Rudyard And Ringworld =-.
June 17th, 2010 at 2:13 am
[…] and Military Reading Lists Posted by Ravyn on June 17, 2010 RPG Blog Carnival June 2010, hosted at Campaign Mastery, is on inspiration. So I’m going to look at some of the things […]
June 19th, 2010 at 4:03 pm
[…] 20.06.2010 in Kirjallisuus, Näyttämötaiteet, Pelit Jukka Särkijärvi osallistui blogissaan heinäkuiseen PRG Blog Carneval –kuvioon, jossa kysyttiin mikä taidemuoto tai taideteos (so. elokuva, tv-sarja, romaani, sarjakuva jne.) on vaikutt… […]
June 22nd, 2010 at 2:05 am
[…] Part 2: What Inspires Me Posted by Ravyn on June 22, 2010 Getting a bit more in the spirit of RPG Blog Carnival rather than just the letter, here are a few artists and pieces that have given me that little burst […]
June 30th, 2010 at 12:40 am
Here is my reply: http://kingdom-of-geeks.blogspot.com/2010/06/what-inspires-your-games.html
June 30th, 2010 at 10:25 am
http://towerofthearchmage.blogspot.com/2010/06/what-inspires-my-game.html
David recently posted..Megadungeon Maps – 1st big level
November 30th, 2010 at 2:25 pm
[…] is a continution of the RPG Blogger’s Network blog carnival theme, on what non-RPG material inspires or informs your games. My previous entry on this topic is here. Today we (well, me… er… I) look at two other […]
November 30th, 2010 at 2:26 pm
[…] This article is written for the June RPG Bloggers carnival; to see other people’s replies, you can go here. […]