Archive for the ‘Johnn’ Category

Hazards of Combat: What is a combat hazard?

This entry is part 1 of 5 in the series Hazards of Combat

Throw hazards into your combats to make fights more interesting, regardless of game systm or genre. Dungeons and Dragons, for example, has always promoted dungeon masters using traps and difficult terrain, though in the latest edition there seems to be more urgency for doing this. To start this series off, I’d like to provide a […]

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Ask The GMs: An Epic Confusion, or how to stage a blockbuster finish

How much, if at all, should the final villain of a long running campaign pull his punches? My campaign boss [villain] is a high level wizard with access to epic spells, and my party just made 20th level. They are on the way to fight him. Should I open up with his most powerful abilities, […]

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Alea Tools Magnetic Markers Mark The Spot

Summary Alea Tools sent me a sample pack of their magnetic markers for review. I have played with them for several sessions now and I give them a thumbs up. Details – Alea Markers in Use Alea markers have a great feel to them. Smooth surfaces all around and a nice weight. The plastic seems […]

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7 Steampunk Resources

This month’s RPG Blog Carnival theme is Steampunk. My most memorable steampunk experience is Castle Falkenstein. The card mechanic at the time I felt opened gamers up to alternative resolution systems in much the same way Amber broke out the diceless movement. Castle Falkenstein’s crazy universe was a cross between Jules Verne and Alice in […]

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11 Homebrew Dungeon Master Screens

A couple of weeks ago we chatted about the top dungeon master screen hacks. This week, we cover a related topic – do-it-yourself screens. Have you ever made your own dungeon master screen? If so, how did you do it, and what materials did you use? Through the years I’ve cobbled together my fair share […]

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Top 9 Dungeon Master Screen Hacks

Dungeon master screens are often talked about, especially customizing them. I’ve been following a thread over at Roleplaying Pro where I commented on a few tips for customizing your screen. The potential of the game master screen has also been covered at RoleplayingTips.com, and numerous readers have responded with their tips over the years. Published […]

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Learn From Your GMing Mistakes – Session Post-Mortem Tips

Let me start off our discussion of doing game session post-mortems with some definitions: Retrospective: contemplative of past situations (dictionary.com) Insanity: doing the same thing over and over again and expecting different results (Albert Einstein) Kaizen: a Japanese philosophy that focuses on continuous improvement throughout all aspects of life (wikipedia.org) The goal of many Campaign […]

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Ask The GMs: The right to be heard

How do you ensure that every player gets a fair share of the attention when one of them has a dominant personality? Sometimes it can be hard to determine exactly what the problem is when someone asks for advice. When that happens, we do the best we can to interpret the request, dissecting every word […]

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Elevate Your Game – Tracking Airborne Minis

The third dimension of the battlemat has long been a problem. How do you represent it with minis, other than by holding them up with your hand and making airplane noises? The first problem is marking which minis are going vertical because they are hovering, levitating, swimming or flying. The second problem is tracking height […]

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When Is A Good Time To Hand Out Experience Points?

Many games use experience points, and if you game master such a game, you might wonder when the best time is to handout XP – before, during, or after? I’ve done all three, and there are pros and cons to each approach. Here are a few tips. Character wants Characters live for experience points. They […]

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Ask The GMs: Pacing Your Campaign

How do you pace a campaign? How do you know if you’re giving too much or too little in experience and treasure? And how do you get the PCs to explore more than the local area? Hello Johnn and Mike, I have been gaming on and off for about 10 years but am a rather […]

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Ask The GMs: Weather, Not Climate

How do you give your campaign realistic weather without overloading the GM with Admin tasks? Hi, both of you, First I would like to praise you for a wonderfully done job! My question is about weather in role-playing games. Let me expain: I’ve been running a campaing for a while now where the PCs evolve […]

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